diff options
Diffstat (limited to 'patches/removed/1.17/0351-Fix-issues-with-entity-loss-due-to-unloaded-chunks.patch')
-rw-r--r-- | patches/removed/1.17/0351-Fix-issues-with-entity-loss-due-to-unloaded-chunks.patch | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/patches/removed/1.17/0351-Fix-issues-with-entity-loss-due-to-unloaded-chunks.patch b/patches/removed/1.17/0351-Fix-issues-with-entity-loss-due-to-unloaded-chunks.patch deleted file mode 100644 index ae3a548ddb..0000000000 --- a/patches/removed/1.17/0351-Fix-issues-with-entity-loss-due-to-unloaded-chunks.patch +++ /dev/null @@ -1,53 +0,0 @@ -From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 -From: Aikar <[email protected]> -Date: Fri, 28 Sep 2018 21:49:53 -0400 -Subject: [PATCH] Fix issues with entity loss due to unloaded chunks - -Vanilla has risk of losing entities by causing them to be -removed from all chunks if they try to move into an unloaded chunk. - -This pretty much means high chance this entity will be lost in this -scenario. - -There is another case that adding an entity to the world can fail if -the chunk isn't loaded. - -Lots of the server is designed around addEntity never expecting to fail -for these reasons, nor is it really logical. - -This change ensures the chunks are always loaded when entities are -added to the world, or a valid entity moves between chunks. - -diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java -index d03b4f97102dfb88927a94ee5a5d397ac493eaa1..99883c83c126405fc93becefed8a1d0727b94aa7 100644 ---- a/src/main/java/net/minecraft/server/level/ServerLevel.java -+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java -@@ -848,11 +848,18 @@ public class ServerLevel extends net.minecraft.world.level.Level implements Worl - int k = Mth.floor(entity.getZ() / 16.0D); - - if (!entity.inChunk || entity.xChunk != i || entity.yChunk != j || entity.zChunk != k) { -+ // Paper start - remove entity if its in a chunk more correctly. -+ LevelChunk currentChunk = entity.getCurrentChunk(); -+ if (currentChunk != null) { -+ currentChunk.removeEntity(entity); -+ } -+ // Paper end -+ - if (entity.inChunk && this.hasChunk(entity.xChunk, entity.zChunk)) { - this.getChunk(entity.xChunk, entity.zChunk).removeEntity(entity, entity.yChunk); - } - -- if (!entity.checkAndResetForcedChunkAdditionFlag() && !this.hasChunk(i, k)) { -+ if (!entity.valid && !entity.checkAndResetForcedChunkAdditionFlag() && !this.hasChunk(i, k)) { // Paper - always load chunks to register valid entities location - if (entity.inChunk) { - ServerLevel.LOGGER.warn("Entity {} left loaded chunk area", entity); - } -@@ -1067,7 +1074,7 @@ public class ServerLevel extends net.minecraft.world.level.Level implements Worl - return false; - } - // CraftBukkit end -- ChunkAccess ichunkaccess = this.getChunk(Mth.floor(entity.getX() / 16.0D), Mth.floor(entity.getZ() / 16.0D), ChunkStatus.FULL, entity.forcedLoading); -+ ChunkAccess ichunkaccess = this.getChunk(Mth.floor(entity.getX() / 16.0D), Mth.floor(entity.getZ() / 16.0D), ChunkStatus.FULL, true); // Paper - always load chunks for entity adds - - if (!(ichunkaccess instanceof LevelChunk)) { - return false; |