diff options
Diffstat (limited to 'patches/server/0048-Add-PlayerInitialSpawnEvent.patch')
-rw-r--r-- | patches/server/0048-Add-PlayerInitialSpawnEvent.patch | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/patches/server/0048-Add-PlayerInitialSpawnEvent.patch b/patches/server/0048-Add-PlayerInitialSpawnEvent.patch new file mode 100644 index 0000000000..40ba8bc5da --- /dev/null +++ b/patches/server/0048-Add-PlayerInitialSpawnEvent.patch @@ -0,0 +1,35 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Steve Anton <[email protected]> +Date: Thu, 3 Mar 2016 00:09:38 -0600 +Subject: [PATCH] Add PlayerInitialSpawnEvent + +For modifying a player's initial spawn location as they join the server + +This is a duplicate API from spigot, so use our duplicate subclass and +improve setPosition to use raw + +diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java +index 3235d6f98794709a53208e20ef33f2164725be48..dfb53366a0b36b6a4cc43c66837f98fc372c6d2e 100644 +--- a/src/main/java/net/minecraft/server/players/PlayerList.java ++++ b/src/main/java/net/minecraft/server/players/PlayerList.java +@@ -223,7 +223,7 @@ public abstract class PlayerList { + + // Spigot start - spawn location event + Player spawnPlayer = player.getBukkitEntity(); +- org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new org.spigotmc.event.player.PlayerSpawnLocationEvent(spawnPlayer, spawnPlayer.getLocation()); ++ org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new com.destroystokyo.paper.event.player.PlayerInitialSpawnEvent(spawnPlayer, spawnPlayer.getLocation()); // Paper use our duplicate event + this.cserver.getPluginManager().callEvent(ev); + + Location loc = ev.getSpawnLocation(); +@@ -231,7 +231,10 @@ public abstract class PlayerList { + + player.spawnIn(worldserver1); + player.gameMode.setLevel((ServerLevel) player.level); +- player.absMoveTo(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch()); ++ // Paper start - set raw so we aren't fully joined to the world (not added to chunk or world) ++ player.setPosRaw(loc.getX(), loc.getY(), loc.getZ()); ++ player.setRot(loc.getYaw(), loc.getPitch()); ++ // Paper end + // Spigot end + + // CraftBukkit - Moved message to after join |