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-rw-r--r--patches/server/0125-Enforce-Sync-Player-Saves.patch2
1 files changed, 1 insertions, 1 deletions
diff --git a/patches/server/0125-Enforce-Sync-Player-Saves.patch b/patches/server/0125-Enforce-Sync-Player-Saves.patch
index b5f9bb065b..5211b4bc78 100644
--- a/patches/server/0125-Enforce-Sync-Player-Saves.patch
+++ b/patches/server/0125-Enforce-Sync-Player-Saves.patch
@@ -7,7 +7,7 @@ Saving players async is extremely dangerous. This will force it to main
the same way we handle async chunk loads.
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
-index 5c7e8387a885221960df818a1c1178f739a72c43..f47c1ccba18b98854fb3671ed5bbce6548a5ef27 100644
+index 98862db2334508ee1a783aeabfb146751552a4d9..e17f4f3882ae77a67e8bfad04646f02c2bbb6669 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -1029,11 +1029,13 @@ public abstract class PlayerList {