diff options
Diffstat (limited to 'patches/server/0126-Enforce-Sync-Player-Saves.patch')
-rw-r--r-- | patches/server/0126-Enforce-Sync-Player-Saves.patch | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/patches/server/0126-Enforce-Sync-Player-Saves.patch b/patches/server/0126-Enforce-Sync-Player-Saves.patch new file mode 100644 index 0000000000..b13a65c6ac --- /dev/null +++ b/patches/server/0126-Enforce-Sync-Player-Saves.patch @@ -0,0 +1,27 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Aikar <[email protected]> +Date: Sat, 7 Jan 2017 15:41:58 -0500 +Subject: [PATCH] Enforce Sync Player Saves + +Saving players async is extremely dangerous. This will force it to main +the same way we handle async chunk loads. + +diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java +index 0d0b04775dc36c1749d8f19f5c8d2b9dd9bb5a1e..acb3d75f0777eab5aa117679d2328c22f46cf823 100644 +--- a/src/main/java/net/minecraft/server/players/PlayerList.java ++++ b/src/main/java/net/minecraft/server/players/PlayerList.java +@@ -1042,11 +1042,13 @@ public abstract class PlayerList { + } + + public void saveAll() { ++ net.minecraft.server.MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main + MinecraftTimings.savePlayers.startTiming(); // Paper + for (int i = 0; i < this.players.size(); ++i) { +- this.save((ServerPlayer) this.players.get(i)); ++ this.save(this.players.get(i)); + } + MinecraftTimings.savePlayers.stopTiming(); // Paper ++ return null; }); // Paper - ensure main + } + + public UserWhiteList getWhiteList() { |