aboutsummaryrefslogtreecommitdiffhomepage
path: root/patches/server/0126-Enforce-Sync-Player-Saves.patch
diff options
context:
space:
mode:
Diffstat (limited to 'patches/server/0126-Enforce-Sync-Player-Saves.patch')
-rw-r--r--patches/server/0126-Enforce-Sync-Player-Saves.patch27
1 files changed, 27 insertions, 0 deletions
diff --git a/patches/server/0126-Enforce-Sync-Player-Saves.patch b/patches/server/0126-Enforce-Sync-Player-Saves.patch
new file mode 100644
index 0000000000..b13a65c6ac
--- /dev/null
+++ b/patches/server/0126-Enforce-Sync-Player-Saves.patch
@@ -0,0 +1,27 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Sat, 7 Jan 2017 15:41:58 -0500
+Subject: [PATCH] Enforce Sync Player Saves
+
+Saving players async is extremely dangerous. This will force it to main
+the same way we handle async chunk loads.
+
+diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
+index 0d0b04775dc36c1749d8f19f5c8d2b9dd9bb5a1e..acb3d75f0777eab5aa117679d2328c22f46cf823 100644
+--- a/src/main/java/net/minecraft/server/players/PlayerList.java
++++ b/src/main/java/net/minecraft/server/players/PlayerList.java
+@@ -1042,11 +1042,13 @@ public abstract class PlayerList {
+ }
+
+ public void saveAll() {
++ net.minecraft.server.MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
+ MinecraftTimings.savePlayers.startTiming(); // Paper
+ for (int i = 0; i < this.players.size(); ++i) {
+- this.save((ServerPlayer) this.players.get(i));
++ this.save(this.players.get(i));
+ }
+ MinecraftTimings.savePlayers.stopTiming(); // Paper
++ return null; }); // Paper - ensure main
+ }
+
+ public UserWhiteList getWhiteList() {