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-rw-r--r--patches/server/0181-getPlayerUniqueId-API.patch40
1 files changed, 40 insertions, 0 deletions
diff --git a/patches/server/0181-getPlayerUniqueId-API.patch b/patches/server/0181-getPlayerUniqueId-API.patch
new file mode 100644
index 0000000000..251356f545
--- /dev/null
+++ b/patches/server/0181-getPlayerUniqueId-API.patch
@@ -0,0 +1,40 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Thu, 22 Mar 2018 01:40:24 -0400
+Subject: [PATCH] getPlayerUniqueId API
+
+Gets the unique ID of the player currently known as the specified player name
+In Offline Mode, will return an Offline UUID
+
+This is a more performant way to obtain a UUID for a name than loading an OfflinePlayer
+
+diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+index d9dce9ada23473af6920bedd6d28739cf62e4744..eb5a7b302b027ab19d42326683f93671a40c64d6 100644
+--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
++++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+@@ -1699,6 +1699,25 @@ public final class CraftServer implements Server {
+ return recipients.size();
+ }
+
++ // Paper start
++ @Nullable
++ public UUID getPlayerUniqueId(String name) {
++ Player player = Bukkit.getPlayerExact(name);
++ if (player != null) {
++ return player.getUniqueId();
++ }
++ GameProfile profile;
++ // Only fetch an online UUID in online mode
++ if (com.destroystokyo.paper.PaperConfig.isProxyOnlineMode()) {
++ profile = console.getProfileCache().get(name).orElse(null);
++ } else {
++ // Make an OfflinePlayer using an offline mode UUID since the name has no profile
++ profile = new GameProfile(UUID.nameUUIDFromBytes(("OfflinePlayer:" + name).getBytes(Charsets.UTF_8)), name);
++ }
++ return profile != null ? profile.getId() : null;
++ }
++ // Paper end
++
+ @Override
+ @Deprecated
+ public OfflinePlayer getOfflinePlayer(String name) {