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-rw-r--r--patches/server/0213-Option-to-prevent-armor-stands-from-doing-entity-loo.patch36
1 files changed, 36 insertions, 0 deletions
diff --git a/patches/server/0213-Option-to-prevent-armor-stands-from-doing-entity-loo.patch b/patches/server/0213-Option-to-prevent-armor-stands-from-doing-entity-loo.patch
new file mode 100644
index 0000000000..bac6654e61
--- /dev/null
+++ b/patches/server/0213-Option-to-prevent-armor-stands-from-doing-entity-loo.patch
@@ -0,0 +1,36 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Hugo Manrique <[email protected]>
+Date: Mon, 23 Jul 2018 12:57:39 +0200
+Subject: [PATCH] Option to prevent armor stands from doing entity lookups
+
+
+diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
+index aea97a30a9226275f8fbf9cb2c15d5ddf36371ac..e9d6211eb0f955eb95d2f73ad96799ef4740d506 100644
+--- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
++++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
+@@ -348,6 +348,7 @@ public class ArmorStand extends LivingEntity {
+
+ @Override
+ protected void pushEntities() {
++ if (!this.level().paperConfig().entities.armorStands.doCollisionEntityLookups) return; // Paper - Option to prevent armor stands from doing entity lookups
+ List<Entity> list = this.level().getEntities((Entity) this, this.getBoundingBox(), ArmorStand.RIDABLE_MINECARTS);
+ Iterator iterator = list.iterator();
+
+diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
+index fb4dd68648e6b7905e6b6469a829a0cad22ed3d7..dd1e3fea8a6dc132b0ab7c5f9addba86ec13a6f4 100644
+--- a/src/main/java/net/minecraft/world/level/Level.java
++++ b/src/main/java/net/minecraft/world/level/Level.java
+@@ -760,6 +760,13 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+ // Paper end - Prevent block entity and entity crashes
+ }
+ }
++ // Paper start - Option to prevent armor stands from doing entity lookups
++ @Override
++ public boolean noCollision(@Nullable Entity entity, AABB box) {
++ if (entity instanceof net.minecraft.world.entity.decoration.ArmorStand && !entity.level().paperConfig().entities.armorStands.doCollisionEntityLookups) return false;
++ return LevelAccessor.super.noCollision(entity, box);
++ }
++ // Paper end - Option to prevent armor stands from doing entity lookups
+
+ public boolean shouldTickDeath(Entity entity) {
+ return true;