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-rw-r--r--patches/server/0246-Configurable-speed-for-water-flowing-over-lava.patch71
1 files changed, 71 insertions, 0 deletions
diff --git a/patches/server/0246-Configurable-speed-for-water-flowing-over-lava.patch b/patches/server/0246-Configurable-speed-for-water-flowing-over-lava.patch
new file mode 100644
index 0000000000..abb7ec8937
--- /dev/null
+++ b/patches/server/0246-Configurable-speed-for-water-flowing-over-lava.patch
@@ -0,0 +1,71 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Byteflux <[email protected]>
+Date: Wed, 8 Aug 2018 16:33:21 -0600
+Subject: [PATCH] Configurable speed for water flowing over lava
+
+
+diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+index d1b2b8c339449d57890fda5a8ff43786bbdd227d..8c50036896602ab6b00979351918878d08c9c75e 100644
+--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
++++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+@@ -420,4 +420,10 @@ public class PaperWorldConfig {
+ this.armorStandTick = this.getBoolean("armor-stands-tick", this.armorStandTick);
+ log("ArmorStand ticking is " + (this.armorStandTick ? "enabled" : "disabled") + " by default");
+ }
++
++ public int waterOverLavaFlowSpeed;
++ private void waterOverLavaFlowSpeed() {
++ waterOverLavaFlowSpeed = getInt("water-over-lava-flow-speed", 5);
++ log("Water over lava flow speed: " + waterOverLavaFlowSpeed);
++ }
+ }
+diff --git a/src/main/java/net/minecraft/world/level/block/LiquidBlock.java b/src/main/java/net/minecraft/world/level/block/LiquidBlock.java
+index c3afe362f76eed689c33d05e28b1b2b9107c90c7..8497adcba2570da8875c322e751fca2fdad057e5 100644
+--- a/src/main/java/net/minecraft/world/level/block/LiquidBlock.java
++++ b/src/main/java/net/minecraft/world/level/block/LiquidBlock.java
+@@ -23,6 +23,7 @@ import net.minecraft.world.level.block.state.properties.BlockStateProperties;
+ import net.minecraft.world.level.block.state.properties.IntegerProperty;
+ import net.minecraft.world.level.material.FlowingFluid;
+ import net.minecraft.world.level.material.FluidState;
++import net.minecraft.world.level.material.Material;
+ import net.minecraft.world.level.pathfinder.PathComputationType;
+ import net.minecraft.world.level.storage.loot.LootContext;
+ import net.minecraft.world.phys.shapes.CollisionContext;
+@@ -106,11 +107,27 @@ public class LiquidBlock extends Block implements BucketPickup {
+ @Override
+ public void onPlace(BlockState state, Level world, BlockPos pos, BlockState oldState, boolean notify) {
+ if (this.shouldSpreadLiquid(world, pos, state)) {
+- world.scheduleTick(pos, state.getFluidState().getType(), this.fluid.getTickDelay(world));
++ world.scheduleTick(pos, state.getFluidState().getType(), this.getFlowSpeed(world, pos)); // Paper
+ }
+
+ }
+
++ // Paper start - Get flow speed. Throttle if its water and flowing adjacent to lava
++ public int getFlowSpeed(Level world, BlockPos blockposition) {
++ if (this.material == Material.WATER) {
++ if (
++ world.getMaterialIfLoaded(blockposition.north(1)) == Material.LAVA ||
++ world.getMaterialIfLoaded(blockposition.south(1)) == Material.LAVA ||
++ world.getMaterialIfLoaded(blockposition.west(1)) == Material.LAVA ||
++ world.getMaterialIfLoaded(blockposition.east(1)) == Material.LAVA
++ ) {
++ return world.paperConfig.waterOverLavaFlowSpeed;
++ }
++ }
++ return this.fluid.getTickDelay(world);
++ }
++ // Paper end
++
+ @Override
+ public BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor world, BlockPos pos, BlockPos neighborPos) {
+ if (state.getFluidState().isSource() || neighborState.getFluidState().isSource()) {
+@@ -123,7 +140,7 @@ public class LiquidBlock extends Block implements BucketPickup {
+ @Override
+ public void neighborChanged(BlockState state, Level world, BlockPos pos, Block block, BlockPos fromPos, boolean notify) {
+ if (this.shouldSpreadLiquid(world, pos, state)) {
+- world.scheduleTick(pos, state.getFluidState().getType(), this.fluid.getTickDelay(world));
++ world.scheduleTick(pos, state.getFluidState().getType(), this.getFlowSpeed(world, pos)); // Paper
+ }
+
+ }