diff options
Diffstat (limited to 'patches/server/0264-Check-Drowned-for-Villager-Aggression-Config.patch')
-rw-r--r-- | patches/server/0264-Check-Drowned-for-Villager-Aggression-Config.patch | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/patches/server/0264-Check-Drowned-for-Villager-Aggression-Config.patch b/patches/server/0264-Check-Drowned-for-Villager-Aggression-Config.patch new file mode 100644 index 0000000000..efafeb919c --- /dev/null +++ b/patches/server/0264-Check-Drowned-for-Villager-Aggression-Config.patch @@ -0,0 +1,19 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: BillyGalbreath <[email protected]> +Date: Wed, 10 Oct 2018 21:22:44 -0500 +Subject: [PATCH] Check Drowned for Villager Aggression Config + + +diff --git a/src/main/java/net/minecraft/world/entity/monster/Drowned.java b/src/main/java/net/minecraft/world/entity/monster/Drowned.java +index d4b3ce2bb2021625c90a3f51c6f9da6056b2e2ff..cff1b5e0e3fd32d82157d5f13d83d4abdfad7378 100644 +--- a/src/main/java/net/minecraft/world/entity/monster/Drowned.java ++++ b/src/main/java/net/minecraft/world/entity/monster/Drowned.java +@@ -81,7 +81,7 @@ public class Drowned extends Zombie implements RangedAttackMob { + this.goalSelector.addGoal(7, new RandomStrollGoal(this, 1.0D)); + this.targetSelector.addGoal(1, (new HurtByTargetGoal(this, new Class[]{Drowned.class})).setAlertOthers(ZombifiedPiglin.class)); + this.targetSelector.addGoal(2, new NearestAttackableTargetGoal<>(this, Player.class, 10, true, false, this::okTarget)); +- this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, AbstractVillager.class, false)); ++ if (this.level().spigotConfig.zombieAggressiveTowardsVillager) this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, AbstractVillager.class, false)); // Paper - Check drowned for villager aggression config + this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, IronGolem.class, true)); + this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, Axolotl.class, true, false)); + this.targetSelector.addGoal(5, new NearestAttackableTargetGoal<>(this, Turtle.class, 10, true, false, Turtle.BABY_ON_LAND_SELECTOR)); |