diff options
Diffstat (limited to 'patches/server/0267-Optimize-World-Time-Updates.patch')
-rw-r--r-- | patches/server/0267-Optimize-World-Time-Updates.patch | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/patches/server/0267-Optimize-World-Time-Updates.patch b/patches/server/0267-Optimize-World-Time-Updates.patch new file mode 100644 index 0000000000..4b1b035dfe --- /dev/null +++ b/patches/server/0267-Optimize-World-Time-Updates.patch @@ -0,0 +1,42 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Aikar <[email protected]> +Date: Fri, 2 Nov 2018 23:11:51 -0400 +Subject: [PATCH] Optimize World Time Updates + +Splits time updates into incremental updates as well as does +the updates per world, so that we can re-use the same packet +object for every player unless they have per-player time enabled. + +diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java +index 9477d6f850b112ff8e835ba5e80d56bc090f9c48..65e9ac5ba7237e97e286953568f28db86d244d1e 100644 +--- a/src/main/java/net/minecraft/server/MinecraftServer.java ++++ b/src/main/java/net/minecraft/server/MinecraftServer.java +@@ -1538,12 +1538,24 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa + + MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper + // Send time updates to everyone, it will get the right time from the world the player is in. +- if (this.tickCount % 20 == 0) { +- for (int i = 0; i < this.getPlayerList().players.size(); ++i) { +- ServerPlayer entityplayer = (ServerPlayer) this.getPlayerList().players.get(i); +- entityplayer.connection.send(new ClientboundSetTimePacket(entityplayer.level().getGameTime(), entityplayer.getPlayerTime(), entityplayer.level().getGameRules().getBoolean(GameRules.RULE_DAYLIGHT))); // Add support for per player time ++ // Paper start - Perf: Optimize time updates ++ for (final ServerLevel level : this.getAllLevels()) { ++ final boolean doDaylight = level.getGameRules().getBoolean(GameRules.RULE_DAYLIGHT); ++ final long dayTime = level.getDayTime(); ++ long worldTime = level.getGameTime(); ++ final ClientboundSetTimePacket worldPacket = new ClientboundSetTimePacket(worldTime, dayTime, doDaylight); ++ for (Player entityhuman : level.players()) { ++ if (!(entityhuman instanceof ServerPlayer) || (tickCount + entityhuman.getId()) % 20 != 0) { ++ continue; ++ } ++ ServerPlayer entityplayer = (ServerPlayer) entityhuman; ++ long playerTime = entityplayer.getPlayerTime(); ++ ClientboundSetTimePacket packet = (playerTime == dayTime) ? worldPacket : ++ new ClientboundSetTimePacket(worldTime, playerTime, doDaylight); ++ entityplayer.connection.send(packet); // Add support for per player time + } + } ++ // Paper end - Perf: Optimize time updates + MinecraftTimings.timeUpdateTimer.stopTiming(); // Spigot // Paper + + while (iterator.hasNext()) { |