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-rw-r--r--patches/server/0275-BlockDestroyEvent.patch53
1 files changed, 53 insertions, 0 deletions
diff --git a/patches/server/0275-BlockDestroyEvent.patch b/patches/server/0275-BlockDestroyEvent.patch
new file mode 100644
index 0000000000..27911d5058
--- /dev/null
+++ b/patches/server/0275-BlockDestroyEvent.patch
@@ -0,0 +1,53 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Wed, 6 Feb 2019 00:20:33 -0500
+Subject: [PATCH] BlockDestroyEvent
+
+Adds an event for when the server is going to destroy a current block,
+potentially causing it to drop. This event can be cancelled to avoid
+the block destruction, such as preventing signs from popping when
+floating in the air.
+
+This can replace many uses of BlockPhysicsEvent
+
+diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
+index c0b0a9328faf93b85ceaf6cc9989f1a59520c7f4..8e2acb3c6f815b5b1d3237a2f4e0b5f3683d2c60 100644
+--- a/src/main/java/net/minecraft/world/level/Level.java
++++ b/src/main/java/net/minecraft/world/level/Level.java
+@@ -25,6 +25,7 @@ import net.minecraft.core.registries.Registries;
+ import net.minecraft.network.protocol.Packet;
+ import net.minecraft.resources.ResourceKey;
+ import net.minecraft.resources.ResourceLocation;
++import io.papermc.paper.util.MCUtil;
+ import net.minecraft.server.MinecraftServer;
+ import net.minecraft.server.level.FullChunkStatus;
+ import net.minecraft.server.level.ServerLevel;
+@@ -576,9 +577,26 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+ return false;
+ } else {
+ FluidState fluid = this.getFluidState(pos);
++ // Paper start - BlockDestroyEvent; while the above setAir method is named same and looks very similar
++ // they are NOT used with same intent and the above should not fire this event. The above method is more of a BlockSetToAirEvent,
++ // it doesn't imply destruction of a block that plays a sound effect / drops an item.
++ boolean playEffect = true;
++ BlockState effectType = iblockdata;
++ int xp = iblockdata.getBlock().getExpDrop(iblockdata, (ServerLevel) this, pos, ItemStack.EMPTY, true);
++ if (com.destroystokyo.paper.event.block.BlockDestroyEvent.getHandlerList().getRegisteredListeners().length > 0) {
++ com.destroystokyo.paper.event.block.BlockDestroyEvent event = new com.destroystokyo.paper.event.block.BlockDestroyEvent(org.bukkit.craftbukkit.block.CraftBlock.at(this, pos), fluid.createLegacyBlock().createCraftBlockData(), effectType.createCraftBlockData(), xp, drop);
++ if (!event.callEvent()) {
++ return false;
++ }
++ effectType = ((CraftBlockData) event.getEffectBlock()).getState();
++ playEffect = event.playEffect();
++ drop = event.willDrop();
++ xp = event.getExpToDrop();
++ }
++ // Paper end - BlockDestroyEvent
+
+- if (!(iblockdata.getBlock() instanceof BaseFireBlock)) {
+- this.levelEvent(2001, pos, Block.getId(iblockdata));
++ if (playEffect && !(effectType.getBlock() instanceof BaseFireBlock)) { // Paper - BlockDestroyEvent
++ this.levelEvent(2001, pos, Block.getId(effectType)); // Paper - BlockDestroyEvent
+ }
+
+ if (drop) {