diff options
Diffstat (limited to 'patches/server/0284-PlayerDeathEvent-getItemsToKeep.patch')
-rw-r--r-- | patches/server/0284-PlayerDeathEvent-getItemsToKeep.patch | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/patches/server/0284-PlayerDeathEvent-getItemsToKeep.patch b/patches/server/0284-PlayerDeathEvent-getItemsToKeep.patch new file mode 100644 index 0000000000..4284b5ff3b --- /dev/null +++ b/patches/server/0284-PlayerDeathEvent-getItemsToKeep.patch @@ -0,0 +1,77 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Aikar <[email protected]> +Date: Wed, 27 Mar 2019 23:01:33 -0400 +Subject: [PATCH] PlayerDeathEvent#getItemsToKeep + +Exposes a mutable array on items a player should keep on death + +Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4 + +== AT == +public net.minecraft.world.entity.player.Inventory compartments + +diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java +index ad2b8ea068469f2b0597c0e0436ad3c94dcb62ea..cba123f40d72ebd39305a76694be508510997d1e 100644 +--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java ++++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java +@@ -897,6 +897,46 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player { + }); + } + ++ // Paper start - PlayerDeathEvent#getItemsToKeep ++ private static void processKeep(org.bukkit.event.entity.PlayerDeathEvent event, NonNullList<ItemStack> inv) { ++ List<org.bukkit.inventory.ItemStack> itemsToKeep = event.getItemsToKeep(); ++ if (inv == null) { ++ // remainder of items left in toKeep - plugin added stuff on death that wasn't in the initial loot? ++ if (!itemsToKeep.isEmpty()) { ++ for (org.bukkit.inventory.ItemStack itemStack : itemsToKeep) { ++ event.getEntity().getInventory().addItem(itemStack); ++ } ++ } ++ ++ return; ++ } ++ ++ for (int i = 0; i < inv.size(); ++i) { ++ ItemStack item = inv.get(i); ++ if (EnchantmentHelper.has(item, EnchantmentEffectComponents.PREVENT_EQUIPMENT_DROP) || itemsToKeep.isEmpty() || item.isEmpty()) { ++ inv.set(i, ItemStack.EMPTY); ++ continue; ++ } ++ ++ final org.bukkit.inventory.ItemStack bukkitStack = item.getBukkitStack(); ++ boolean keep = false; ++ final Iterator<org.bukkit.inventory.ItemStack> iterator = itemsToKeep.iterator(); ++ while (iterator.hasNext()) { ++ final org.bukkit.inventory.ItemStack itemStack = iterator.next(); ++ if (bukkitStack.equals(itemStack)) { ++ iterator.remove(); ++ keep = true; ++ break; ++ } ++ } ++ ++ if (!keep) { ++ inv.set(i, ItemStack.EMPTY); ++ } ++ } ++ } ++ // Paper end - PlayerDeathEvent#getItemsToKeep ++ + @Override + public void die(DamageSource damageSource) { + // this.gameEvent(GameEvent.ENTITY_DIE); // Paper - move below event cancellation check +@@ -981,7 +1021,12 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player { + this.dropExperience(damageSource.getEntity()); + // we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory. + if (!event.getKeepInventory()) { +- this.getInventory().clearContent(); ++ // Paper start - PlayerDeathEvent#getItemsToKeep ++ for (NonNullList<ItemStack> inv : this.getInventory().compartments) { ++ processKeep(event, inv); ++ } ++ processKeep(event, null); ++ // Paper end - PlayerDeathEvent#getItemsToKeep + } + + this.setCamera(this); // Remove spectated target |