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-rw-r--r--patches/server/0285-Optimize-Captured-BlockEntity-Lookup.patch30
1 files changed, 30 insertions, 0 deletions
diff --git a/patches/server/0285-Optimize-Captured-BlockEntity-Lookup.patch b/patches/server/0285-Optimize-Captured-BlockEntity-Lookup.patch
new file mode 100644
index 0000000000..0cbe385bec
--- /dev/null
+++ b/patches/server/0285-Optimize-Captured-BlockEntity-Lookup.patch
@@ -0,0 +1,30 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Sat, 6 Apr 2019 10:16:48 -0400
+Subject: [PATCH] Optimize Captured BlockEntity Lookup
+
+upstream was doing a containsKey/get pattern, and always doing it at that.
+that scenario is only even valid if were in the middle of a block place.
+
+Optimize to check if the captured list even has values in it, and also to
+just do a get call since the value can never be null.
+
+diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
+index 4c4449f7dee8695a362f83b9356e5754244fff18..60b04a16c6cb0a7109bda5c16e23c1d56ab7afad 100644
+--- a/src/main/java/net/minecraft/world/level/Level.java
++++ b/src/main/java/net/minecraft/world/level/Level.java
+@@ -912,9 +912,12 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+
+ @Nullable
+ public BlockEntity getBlockEntity(BlockPos blockposition, boolean validate) {
+- if (this.capturedTileEntities.containsKey(blockposition)) {
+- return this.capturedTileEntities.get(blockposition);
++ // Paper start - Perf: Optimize capturedTileEntities lookup
++ net.minecraft.world.level.block.entity.BlockEntity blockEntity;
++ if (!this.capturedTileEntities.isEmpty() && (blockEntity = this.capturedTileEntities.get(blockposition)) != null) {
++ return blockEntity;
+ }
++ // Paper end - Perf: Optimize capturedTileEntities lookup
+ // CraftBukkit end
+ return this.isOutsideBuildHeight(blockposition) ? null : (!this.isClientSide && Thread.currentThread() != this.thread ? null : this.getChunkAt(blockposition).getBlockEntity(blockposition, LevelChunk.EntityCreationType.IMMEDIATE));
+ }