diff options
Diffstat (limited to 'patches/server/0317-Configurable-chance-of-villager-zombie-infection.patch')
-rw-r--r-- | patches/server/0317-Configurable-chance-of-villager-zombie-infection.patch | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/patches/server/0317-Configurable-chance-of-villager-zombie-infection.patch b/patches/server/0317-Configurable-chance-of-villager-zombie-infection.patch new file mode 100644 index 0000000000..e26452bb88 --- /dev/null +++ b/patches/server/0317-Configurable-chance-of-villager-zombie-infection.patch @@ -0,0 +1,26 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Zero <[email protected]> +Date: Sat, 22 Feb 2020 16:10:31 -0500 +Subject: [PATCH] Configurable chance of villager zombie infection + +This allows you to solve an issue in vanilla behavior where: +* On easy difficulty your villagers will NEVER get infected, meaning they will always die. +* On normal difficulty they will have a 50% of getting infected or dying. + +diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java +index d3d1e170380e7674c9ac13b06186eb563a58cd64..5b8ac7113eb8a57fe07bfaacc1b1320383a56d06 100644 +--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java ++++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java +@@ -484,10 +484,8 @@ public class Zombie extends Monster { + public boolean killedEntity(ServerLevel world, LivingEntity other) { + boolean flag = super.killedEntity(world, other); + +- if ((world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager entityvillager) { +- if (world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) { +- return flag; +- } ++ final double fallbackChance = world.getDifficulty() == Difficulty.HARD ? 100d : world.getDifficulty() == Difficulty.NORMAL ? 50d : 0d; // Paper - Configurable chance of villager zombie infection ++ if (this.random.nextDouble() * 100 < world.paperConfig().entities.behavior.zombieVillagerInfectionChance.or(fallbackChance) && other instanceof Villager entityvillager) { // Paper - Configurable chance of villager zombie infection + + if (this.convertVillagerToZombieVillager(world, entityvillager)) { + flag = false; |