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-rw-r--r--patches/server/0328-Configurable-chance-of-villager-zombie-infection.patch26
1 files changed, 26 insertions, 0 deletions
diff --git a/patches/server/0328-Configurable-chance-of-villager-zombie-infection.patch b/patches/server/0328-Configurable-chance-of-villager-zombie-infection.patch
new file mode 100644
index 0000000000..ecb3c72bd4
--- /dev/null
+++ b/patches/server/0328-Configurable-chance-of-villager-zombie-infection.patch
@@ -0,0 +1,26 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Zero <[email protected]>
+Date: Sat, 22 Feb 2020 16:10:31 -0500
+Subject: [PATCH] Configurable chance of villager zombie infection
+
+This allows you to solve an issue in vanilla behavior where:
+* On easy difficulty your villagers will NEVER get infected, meaning they will always die.
+* On normal difficulty they will have a 50% of getting infected or dying.
+
+diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
+index 2d6cf6ea1717b28871c40de69120336c59a4d347..66fa70762ba3387aa200caa4d8a4e557498cfff1 100644
+--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
++++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
+@@ -443,10 +443,8 @@ public class Zombie extends Monster {
+ public boolean killedEntity(ServerLevel world, LivingEntity other) {
+ boolean flag = super.killedEntity(world, other);
+
+- if ((world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager entityvillager) {
+- if (world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
+- return flag;
+- }
++ final double fallbackChance = world.getDifficulty() == Difficulty.HARD ? 100d : world.getDifficulty() == Difficulty.NORMAL ? 50d : 0d; // Paper - Configurable chance of villager zombie infection
++ if (this.random.nextDouble() * 100 < world.paperConfig().entities.behavior.zombieVillagerInfectionChance.or(fallbackChance) && other instanceof Villager entityvillager) { // Paper - Configurable chance of villager zombie infection
+ // CraftBukkit start
+ flag = Zombie.zombifyVillager(world, entityvillager, this.blockPosition(), this.isSilent(), CreatureSpawnEvent.SpawnReason.INFECTION) == null;
+ }