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-rw-r--r--patches/server/0331-Prevent-sync-chunk-loads-when-villagers-try-to-find-.patch20
1 files changed, 20 insertions, 0 deletions
diff --git a/patches/server/0331-Prevent-sync-chunk-loads-when-villagers-try-to-find-.patch b/patches/server/0331-Prevent-sync-chunk-loads-when-villagers-try-to-find-.patch
new file mode 100644
index 0000000000..ea3c47b7b2
--- /dev/null
+++ b/patches/server/0331-Prevent-sync-chunk-loads-when-villagers-try-to-find-.patch
@@ -0,0 +1,20 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Callahan <[email protected]>
+Date: Mon, 13 Jan 2020 23:47:28 -0600
+Subject: [PATCH] Prevent sync chunk loads when villagers try to find beds
+
+
+diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java b/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java
+index d7c6064710a04a8ecb5b429567467bd497f826a3..4da7f9af12c9bbc3403cdfd4245bd13f011ed89c 100644
+--- a/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java
++++ b/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java
+@@ -41,7 +41,8 @@ public class SleepInBed extends Behavior<LivingEntity> {
+ }
+ }
+
+- BlockState blockState = world.getBlockState(globalPos.pos());
++ BlockState blockState = world.getBlockStateIfLoaded(globalPos.pos()); // Paper
++ if (blockState == null) { return false; } // Paper
+ return globalPos.pos().closerToCenterThan(entity.position(), 2.0D) && blockState.is(BlockTags.BEDS) && !blockState.getValue(BedBlock.OCCUPIED);
+ }
+ }