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-rw-r--r--patches/server/0338-Don-t-move-existing-players-to-world-spawn.patch2
1 files changed, 1 insertions, 1 deletions
diff --git a/patches/server/0338-Don-t-move-existing-players-to-world-spawn.patch b/patches/server/0338-Don-t-move-existing-players-to-world-spawn.patch
index 18766aae5d..413accc6a8 100644
--- a/patches/server/0338-Don-t-move-existing-players-to-world-spawn.patch
+++ b/patches/server/0338-Don-t-move-existing-players-to-world-spawn.patch
@@ -13,7 +13,7 @@ By skipping this, we avoid potential for a large spike on server start.
public net.minecraft.server.level.ServerPlayer fudgeSpawnLocation(Lnet/minecraft/server/level/ServerLevel;)V
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
-index d2f5ff035d4d496c035b8ae0c04c67e3de78fd4b..142bdd74f930a1a2a004c8b6d9435318d1a07b71 100644
+index c1a09c0f9ce8f9c89df2291dd3cde56b435d89f3..7fc681cd64f508d1a833255654d526c133f98269 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -358,7 +358,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {