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-rw-r--r--patches/server/0340-Optimise-IEntityAccess-getPlayerByUUID.patch26
1 files changed, 26 insertions, 0 deletions
diff --git a/patches/server/0340-Optimise-IEntityAccess-getPlayerByUUID.patch b/patches/server/0340-Optimise-IEntityAccess-getPlayerByUUID.patch
new file mode 100644
index 0000000000..7f70d29289
--- /dev/null
+++ b/patches/server/0340-Optimise-IEntityAccess-getPlayerByUUID.patch
@@ -0,0 +1,26 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Spottedleaf <[email protected]>
+Date: Sat, 11 Jan 2020 21:50:56 -0800
+Subject: [PATCH] Optimise IEntityAccess#getPlayerByUUID
+
+Use the world entity map instead of iterating over all players
+
+diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
+index c998741c3b84829590a555f9ed53f0b379b6e4d7..cdb04f32d61590a2a23903de26bab0a4b334569d 100644
+--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
++++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
+@@ -423,6 +423,14 @@ public class ServerLevel extends Level implements WorldGenLevel {
+ }
+ // Paper end - rewrite chunk system
+
++ // Paper start - optimise getPlayerByUUID
++ @Nullable
++ @Override
++ public Player getPlayerByUUID(UUID uuid) {
++ return this.getServer().getPlayerList().getPlayer(uuid);
++ }
++ // Paper end
++
+ // Add env and gen to constructor, IWorldDataServer -> WorldDataServer
+ public ServerLevel(MinecraftServer minecraftserver, Executor executor, LevelStorageSource.LevelStorageAccess convertable_conversionsession, PrimaryLevelData iworlddataserver, ResourceKey<Level> resourcekey, LevelStem worlddimension, ChunkProgressListener worldloadlistener, boolean flag, long i, List<CustomSpawner> list, boolean flag1, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen, org.bukkit.generator.BiomeProvider biomeProvider) {
+ // Holder holder = worlddimension.typeHolder(); // CraftBukkit - decompile error