diff options
Diffstat (limited to 'patches/server/0344-Fire-PlayerJoinEvent-when-Player-is-actually-ready.patch')
-rw-r--r-- | patches/server/0344-Fire-PlayerJoinEvent-when-Player-is-actually-ready.patch | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/patches/server/0344-Fire-PlayerJoinEvent-when-Player-is-actually-ready.patch b/patches/server/0344-Fire-PlayerJoinEvent-when-Player-is-actually-ready.patch new file mode 100644 index 0000000000..0c65900b36 --- /dev/null +++ b/patches/server/0344-Fire-PlayerJoinEvent-when-Player-is-actually-ready.patch @@ -0,0 +1,105 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Aikar <[email protected]> +Date: Sun, 19 Apr 2020 00:05:46 -0400 +Subject: [PATCH] Fire PlayerJoinEvent when Player is actually ready + +For years, plugin developers have had to delay many things they do +inside of the PlayerJoinEvent by 1 tick to make it actually work. + +This all boiled down to 1 reason why: The event fired before the +player was fully ready and joined to the world! + +Additionally, if that player logged out on a vehicle, the event +fired before the vehicle was even loaded, so that plugins had no +access to the vehicle during this event either. + +This change finally fixes this issue, fully preparing the player +into the world as a fully ready entity, vehicle included. + +There should be no plugins that break because of this change, but might +improve consistency with other plugins instead. + +For example, if 2 plugins listens to this event, and the first one +teleported the player in the event, then the 2nd plugin actually +would be getting a valid player! + +This was very non deterministic. This change will ensure every plugin +receives a deterministic result, and should no longer require 1 tick +delays anymore. + +== AT == +public net.minecraft.server.level.ChunkMap addEntity(Lnet/minecraft/world/entity/Entity;)V + +diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java +index fd50b43197bf3a92e838023de31b7acd8a257b8e..161792d0226dbb50e9f5ab5c0fe42cc73f44c2a8 100644 +--- a/src/main/java/net/minecraft/server/level/ChunkMap.java ++++ b/src/main/java/net/minecraft/server/level/ChunkMap.java +@@ -1252,6 +1252,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider + return; + } + // Paper end - ignore and warn about illegal addEntity calls instead of crashing server ++ if (entity instanceof ServerPlayer && ((ServerPlayer) entity).supressTrackerForLogin) return; // Paper - Fire PlayerJoinEvent when Player is actually ready; Delay adding to tracker until after list packets + if (!(entity instanceof EnderDragonPart)) { + EntityType<?> entitytypes = entity.getType(); + int i = entitytypes.clientTrackingRange() * 16; +diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java +index 15df50a36138f29ae278cf1f1f531ad949f4a93e..b43a32989bd9c05f26da97634149350b311ad820 100644 +--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java ++++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java +@@ -288,6 +288,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player { + public double maxHealthCache; + public boolean joining = true; + public boolean sentListPacket = false; ++ public boolean supressTrackerForLogin = false; // Paper - Fire PlayerJoinEvent when Player is actually ready + public String kickLeaveMessage = null; // SPIGOT-3034: Forward leave message to PlayerQuitEvent + // CraftBukkit end + public boolean isRealPlayer; // Paper +diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java +index 8b0c098c795c5a57fce96ad5d98ac8436024cda9..ed0ffff1cfc25f66e1947e40008c6c7259b17019 100644 +--- a/src/main/java/net/minecraft/server/players/PlayerList.java ++++ b/src/main/java/net/minecraft/server/players/PlayerList.java +@@ -297,6 +297,12 @@ public abstract class PlayerList { + this.playersByUUID.put(player.getUUID(), player); + // this.broadcastAll(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(entityplayer))); // CraftBukkit - replaced with loop below + ++ // Paper start - Fire PlayerJoinEvent when Player is actually ready; correctly register player BEFORE PlayerJoinEvent, so the entity is valid and doesn't require tick delay hacks ++ player.supressTrackerForLogin = true; ++ worldserver1.addNewPlayer(player); ++ this.server.getCustomBossEvents().onPlayerConnect(player); // see commented out section below worldserver.addPlayerJoin(entityplayer); ++ this.mountSavedVehicle(player, worldserver1, optional); ++ // Paper end - Fire PlayerJoinEvent when Player is actually ready + // CraftBukkit start + CraftPlayer bukkitPlayer = player.getBukkitEntity(); + +@@ -335,6 +341,8 @@ public abstract class PlayerList { + player.connection.send(ClientboundPlayerInfoUpdatePacket.createPlayerInitializing(List.of(entityplayer1))); + } + player.sentListPacket = true; ++ player.supressTrackerForLogin = false; // Paper - Fire PlayerJoinEvent when Player is actually ready ++ ((ServerLevel)player.level()).getChunkSource().chunkMap.addEntity(player); // Paper - Fire PlayerJoinEvent when Player is actually ready; track entity now + // CraftBukkit end + + player.refreshEntityData(player); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn +@@ -350,6 +358,11 @@ public abstract class PlayerList { + worldserver1 = player.serverLevel(); // CraftBukkit - Update in case join event changed it + // CraftBukkit end + this.sendActivePlayerEffects(player); ++ // Paper start - Fire PlayerJoinEvent when Player is actually ready; move vehicle into method so it can be called above - short circuit around that code ++ this.onPlayerJoinFinish(player, worldserver1, s1); ++ } ++ private void mountSavedVehicle(ServerPlayer player, ServerLevel worldserver1, Optional<CompoundTag> optional) { ++ // Paper end - Fire PlayerJoinEvent when Player is actually ready + if (optional.isPresent() && ((CompoundTag) optional.get()).contains("RootVehicle", 10)) { + CompoundTag nbttagcompound = ((CompoundTag) optional.get()).getCompound("RootVehicle"); + ServerLevel finalWorldServer = worldserver1; // CraftBukkit - decompile error +@@ -396,6 +409,10 @@ public abstract class PlayerList { + } + } + ++ // Paper start - Fire PlayerJoinEvent when Player is actually ready ++ } ++ public void onPlayerJoinFinish(ServerPlayer player, ServerLevel worldserver1, String s1) { ++ // Paper end - Fire PlayerJoinEvent when Player is actually ready + player.initInventoryMenu(); + // CraftBukkit - Moved from above, added world + // Paper start - Configurable player collision; Add to collideRule team if needed |