diff options
Diffstat (limited to 'patches/server/0345-Don-t-run-entity-collision-code-if-not-needed.patch')
-rw-r--r-- | patches/server/0345-Don-t-run-entity-collision-code-if-not-needed.patch | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/patches/server/0345-Don-t-run-entity-collision-code-if-not-needed.patch b/patches/server/0345-Don-t-run-entity-collision-code-if-not-needed.patch new file mode 100644 index 0000000000..7ed6158b59 --- /dev/null +++ b/patches/server/0345-Don-t-run-entity-collision-code-if-not-needed.patch @@ -0,0 +1,43 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Spottedleaf <[email protected]> +Date: Wed, 15 Apr 2020 17:56:07 -0700 +Subject: [PATCH] Don't run entity collision code if not needed + +Will not run if: +Max entity cramming is disabled and the max collisions per entity is less than or equal to 0. +Entity#isPushable() returns false, meaning all entities will not be able to collide with this +entity anyways. +The entity's current team collision rule causes them to NEVER collide. + +Co-authored-by: Owen1212055 <[email protected]> + +diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java +index fa9da0e3b9fc579f16c3b05c8c45310940e68d62..b8ea7830f9dc1b4ee0052bf3b83127c415cc8085 100644 +--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java ++++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java +@@ -3512,10 +3512,24 @@ public abstract class LivingEntity extends Entity implements Attackable { + if (this.level().isClientSide()) { + this.level().getEntities(EntityTypeTest.forClass(net.minecraft.world.entity.player.Player.class), this.getBoundingBox(), EntitySelector.pushableBy(this)).forEach(this::doPush); + } else { ++ // Paper start - don't run getEntities if we're not going to use its result ++ if (!this.isPushable()) { ++ return; ++ } ++ net.minecraft.world.scores.Team team = this.getTeam(); ++ if (team != null && team.getCollisionRule() == net.minecraft.world.scores.Team.CollisionRule.NEVER) { ++ return; ++ } ++ ++ int i = this.level().getGameRules().getInt(GameRules.RULE_MAX_ENTITY_CRAMMING); ++ if (i <= 0 && this.level().paperConfig().collisions.maxEntityCollisions <= 0) { ++ return; ++ } ++ // Paper end - don't run getEntities if we're not going to use its result + List<Entity> list = this.level().getEntities((Entity) this, this.getBoundingBox(), EntitySelector.pushableBy(this)); + + if (!list.isEmpty()) { +- int i = this.level().getGameRules().getInt(GameRules.RULE_MAX_ENTITY_CRAMMING); ++ // Paper - don't run getEntities if we're not going to use its result; moved up + + if (i > 0 && list.size() > i - 1 && this.random.nextInt(4) == 0) { + int j = 0; |