diff options
Diffstat (limited to 'patches/server/0354-Increase-Light-Queue-Size.patch')
-rw-r--r-- | patches/server/0354-Increase-Light-Queue-Size.patch | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/patches/server/0354-Increase-Light-Queue-Size.patch b/patches/server/0354-Increase-Light-Queue-Size.patch new file mode 100644 index 0000000000..0c0b38a5fb --- /dev/null +++ b/patches/server/0354-Increase-Light-Queue-Size.patch @@ -0,0 +1,28 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Aikar <[email protected]> +Date: Wed, 8 Apr 2020 21:24:05 -0400 +Subject: [PATCH] Increase Light Queue Size + +Wiz mentioned that large WorldEdit operations cause light to run on +main thread. The queue was small, set to 5.. this bumps it to 20 +but makes it configurable per-world. + +The main risk of increasing this higher is during shutdown, some +queued light updates may be lost because mojang did not flush the +light engine on shutdown... + +The queue size only puts a cap on max loss, doesn't solve that problem. + +diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java +index 3a085c141a5a6e2df9a85d0e3969363d69824294..27f19abc22e295a5480dbed5df86f5d885ad3b73 100644 +--- a/src/main/java/net/minecraft/server/MinecraftServer.java ++++ b/src/main/java/net/minecraft/server/MinecraftServer.java +@@ -780,7 +780,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa + this.executeModerately(); + // CraftBukkit end + if (worldserver.getWorld().getKeepSpawnInMemory()) worldloadlistener.stop(); // Paper +- chunkproviderserver.getLightEngine().setTaskPerBatch(5); ++ chunkproviderserver.getLightEngine().setTaskPerBatch(worldserver.paperConfig().misc.lightQueueSize); // Paper - increase light queue size + // CraftBukkit start + // this.updateMobSpawningFlags(); + worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals()); |