diff options
Diffstat (limited to 'patches/server/0364-Optimise-Chunk-getFluid.patch')
-rw-r--r-- | patches/server/0364-Optimise-Chunk-getFluid.patch | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/patches/server/0364-Optimise-Chunk-getFluid.patch b/patches/server/0364-Optimise-Chunk-getFluid.patch new file mode 100644 index 0000000000..1d78a740b0 --- /dev/null +++ b/patches/server/0364-Optimise-Chunk-getFluid.patch @@ -0,0 +1,61 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Spottedleaf <[email protected]> +Date: Tue, 14 Jan 2020 14:59:08 -0800 +Subject: [PATCH] Optimise Chunk#getFluid + +Removing the try catch and generally reducing ops should make it +faster on its own, however removing the try catch makes it +easier to inline due to code size + +diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java +index bc573695ace324c7cd536bc24fbfc66a53ef9fa0..bd1c957a9405ccf18f110c7976cf8e0af922cf78 100644 +--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java ++++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java +@@ -427,18 +427,20 @@ public class LevelChunk extends ChunkAccess { + } + + public FluidState getFluidState(int x, int y, int z) { +- try { +- int l = this.getSectionIndex(y); +- +- if (l >= 0 && l < this.sections.length) { +- LevelChunkSection chunksection = this.sections[l]; ++ // try { // Paper - remove try catch ++ // Paper start - reduce the number of ops in this call ++ int index = this.getSectionIndex(y); ++ if (index >= 0 && index < this.sections.length) { ++ LevelChunkSection chunksection = this.sections[index]; + + if (!chunksection.hasOnlyAir()) { +- return chunksection.getFluidState(x & 15, y & 15, z & 15); ++ return chunksection.states.get((y & 15) << 8 | (z & 15) << 4 | x & 15).getFluidState(); ++ // Paper end + } + } + + return Fluids.EMPTY.defaultFluidState(); ++ /* // Paper - remove try catch + } catch (Throwable throwable) { + CrashReport crashreport = CrashReport.forThrowable(throwable, "Getting fluid state"); + CrashReportCategory crashreportsystemdetails = crashreport.addCategory("Block being got"); +@@ -448,6 +450,7 @@ public class LevelChunk extends ChunkAccess { + }); + throw new ReportedException(crashreport); + } ++ */ // Paper - remove try catch + } + + // CraftBukkit start +diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java +index 785fbcf9bafcdec1c5be213de3d8512690023415..066874d27495dcaa3dea254b7328257e46920357 100644 +--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java ++++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunkSection.java +@@ -54,7 +54,7 @@ public class LevelChunkSection { + } + + public FluidState getFluidState(int x, int y, int z) { +- return ((BlockState) this.states.get(x, y, z)).getFluidState(); ++ return this.states.get(x, y, z).getFluidState(); // Paper - diff on change - we expect this to be effectively just getType(x, y, z).getFluid(). If this changes we need to check other patches that use IBlockData#getFluid. + } + + public void acquire() { |