diff options
Diffstat (limited to 'patches/server/0384-Don-t-run-entity-collision-code-if-not-needed.patch')
-rw-r--r-- | patches/server/0384-Don-t-run-entity-collision-code-if-not-needed.patch | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/patches/server/0384-Don-t-run-entity-collision-code-if-not-needed.patch b/patches/server/0384-Don-t-run-entity-collision-code-if-not-needed.patch new file mode 100644 index 0000000000..11403f5b9a --- /dev/null +++ b/patches/server/0384-Don-t-run-entity-collision-code-if-not-needed.patch @@ -0,0 +1,30 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Spottedleaf <[email protected]> +Date: Wed, 15 Apr 2020 17:56:07 -0700 +Subject: [PATCH] Don't run entity collision code if not needed + +Will not run if max entity craming is disabled and +the max collisions per entity is less than or equal to 0 + +diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java +index a5b532a6051f9313bb5042bf61712015768b5426..9a7d2b0d84ce422afa96b5c07c972e52c6ac00ed 100644 +--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java ++++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java +@@ -3337,10 +3337,16 @@ public abstract class LivingEntity extends Entity { + protected void serverAiStep() {} + + protected void pushEntities() { ++ // Paper start - don't run getEntities if we're not going to use its result ++ int i = this.level.getGameRules().getInt(GameRules.RULE_MAX_ENTITY_CRAMMING); ++ if (i <= 0 && level.paperConfig().collisions.maxEntityCollisions <= 0) { ++ return; ++ } ++ // Paper end - don't run getEntities if we're not going to use its result + List<Entity> list = this.level.getEntities((Entity) this, this.getBoundingBox(), EntitySelector.pushableBy(this)); + + if (!list.isEmpty()) { +- int i = this.level.getGameRules().getInt(GameRules.RULE_MAX_ENTITY_CRAMMING); ++ // Paper - move up + int j; + + if (i > 0 && list.size() > i - 1 && this.random.nextInt(4) == 0) { |