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-rw-r--r--patches/server/0389-Optimize-Collision-to-not-load-chunks.patch111
1 files changed, 111 insertions, 0 deletions
diff --git a/patches/server/0389-Optimize-Collision-to-not-load-chunks.patch b/patches/server/0389-Optimize-Collision-to-not-load-chunks.patch
new file mode 100644
index 0000000000..7d98711960
--- /dev/null
+++ b/patches/server/0389-Optimize-Collision-to-not-load-chunks.patch
@@ -0,0 +1,111 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Thu, 2 Apr 2020 02:37:57 -0400
+Subject: [PATCH] Optimize Collision to not load chunks
+
+The collision code takes an AABB and generates a cuboid of checks rather
+than a cylinder, so at high velocity this can generate a lot of chunk checks.
+
+Treat an unloaded chunk as a collision for entities, and also for players if
+the "prevent moving into unloaded chunks" setting is enabled.
+
+If that serting is not enabled, collisions will be ignored for players, since
+movement will load only the chunk the player enters anyways and avoids loading
+massive amounts of surrounding chunks due to large AABB lookups.
+
+diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
+index 3c176d48e6b1a8e165b5860cd443b36c65397ce9..c909163f664875bded56656ad3c0ca6c39265abb 100644
+--- a/src/main/java/net/minecraft/server/players/PlayerList.java
++++ b/src/main/java/net/minecraft/server/players/PlayerList.java
+@@ -791,6 +791,7 @@ public abstract class PlayerList {
+ entityplayer1.forceSetPositionRotation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
+ // CraftBukkit end
+
++ worldserver1.getChunkSource().addRegionTicket(net.minecraft.server.level.TicketType.POST_TELEPORT, new net.minecraft.world.level.ChunkPos(location.getBlockX() >> 4, location.getBlockZ() >> 4), 1, entityplayer.getId()); // Paper
+ while (avoidSuffocation && !worldserver1.noCollision((Entity) entityplayer1) && entityplayer1.getY() < (double) worldserver1.getMaxBuildHeight()) {
+ entityplayer1.setPos(entityplayer1.getX(), entityplayer1.getY() + 1.0D, entityplayer1.getZ());
+ }
+diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
+index 2983a5dfc781f40f345a8ca88c83c6af44ea2c7c..03ead8423d022f91f849990b6167d86fec066361 100644
+--- a/src/main/java/net/minecraft/world/entity/Entity.java
++++ b/src/main/java/net/minecraft/world/entity/Entity.java
+@@ -174,6 +174,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
+ // Paper end
+
+ public com.destroystokyo.paper.loottable.PaperLootableInventoryData lootableData; // Paper
++ public boolean collisionLoadChunks = false; // Paper
+ private CraftEntity bukkitEntity;
+
+ public @org.jetbrains.annotations.Nullable net.minecraft.server.level.ChunkMap.TrackedEntity tracker; // Paper
+diff --git a/src/main/java/net/minecraft/world/level/BlockCollisions.java b/src/main/java/net/minecraft/world/level/BlockCollisions.java
+index 8390ce194ccc692139c0e870c16a7fb76ac8ba68..a733c91700a38634806e9155c693b227e6aa16b6 100644
+--- a/src/main/java/net/minecraft/world/level/BlockCollisions.java
++++ b/src/main/java/net/minecraft/world/level/BlockCollisions.java
+@@ -66,22 +66,41 @@ public class BlockCollisions extends AbstractIterator<VoxelShape> {
+ protected VoxelShape computeNext() {
+ while(true) {
+ if (this.cursor.advance()) {
+- int i = this.cursor.nextX();
+- int j = this.cursor.nextY();
+- int k = this.cursor.nextZ();
++ int i = this.cursor.nextX(); final int x = i; // Paper
++ int j = this.cursor.nextY(); final int y = j; // Paper
++ int k = this.cursor.nextZ(); final int z = k; // Paper
+ int l = this.cursor.getNextType();
+ if (l == 3) {
+ continue;
+ }
++ // Paper start - ensure we don't load chunks
++ final @Nullable Entity source = this.context instanceof net.minecraft.world.phys.shapes.EntityCollisionContext entityContext ? entityContext.getEntity() : null;
++ boolean far = source != null && net.minecraft.server.MCUtil.distanceSq(source.getX(), y, source.getZ(), x, y, z) > 14;
++ this.pos.set(x, y, z);
+
+- BlockGetter blockGetter = this.getChunk(i, k);
+- if (blockGetter == null) {
++ BlockState blockState;
++ if (this.collisionGetter instanceof net.minecraft.server.level.WorldGenRegion) {
++ BlockGetter blockGetter = this.getChunk(x, z);
++ if (blockGetter == null) {
++ continue;
++ }
++ blockState = blockGetter.getBlockState(this.pos);
++ } else if ((!far && source instanceof net.minecraft.server.level.ServerPlayer) || (source != null && source.collisionLoadChunks)) {
++ blockState = this.collisionGetter.getBlockState(this.pos);
++ } else {
++ blockState = this.collisionGetter.getBlockStateIfLoaded(this.pos);
++ }
++
++ if (blockState == null) {
++ if (!(source instanceof net.minecraft.server.level.ServerPlayer) || source.level.paperConfig.preventMovingIntoUnloadedChunks) {
++ return Shapes.create(far ? source.getBoundingBox() : new AABB(new BlockPos(x, y, z)));
++ }
++ // Paper end
+ continue;
+ }
+
+- this.pos.set(i, j, k);
+- BlockState blockState = blockGetter.getBlockState(this.pos);
+- if (this.onlySuffocatingBlocks && !blockState.isSuffocating(blockGetter, this.pos) || l == 1 && !blockState.hasLargeCollisionShape() || l == 2 && !blockState.is(Blocks.MOVING_PISTON)) {
++ // Paper - moved up
++ if (/*this.onlySuffocatingBlocks && (!blockState.isSuffocating(blockGetter, this.pos)) ||*/ l == 1 && !blockState.hasLargeCollisionShape() || l == 2 && !blockState.is(Blocks.MOVING_PISTON)) { // Paper - onlySuffocatingBlocks is only true on the client, so we don't care about it here
+ continue;
+ }
+
+diff --git a/src/main/java/net/minecraft/world/level/CollisionGetter.java b/src/main/java/net/minecraft/world/level/CollisionGetter.java
+index 4c373d6c8ddd9f5db88888cd8dbbfc24eb5df793..56d94c94fb0d4dc468bb5d69be655ddd5c6b5360 100644
+--- a/src/main/java/net/minecraft/world/level/CollisionGetter.java
++++ b/src/main/java/net/minecraft/world/level/CollisionGetter.java
+@@ -44,11 +44,13 @@ public interface CollisionGetter extends BlockGetter {
+ }
+
+ default boolean noCollision(@Nullable Entity entity, AABB box) {
++ try { if (entity != null) entity.collisionLoadChunks = true; // Paper
+ for(VoxelShape voxelShape : this.getBlockCollisions(entity, box)) {
+ if (!voxelShape.isEmpty()) {
+ return false;
+ }
+ }
++ } finally { if (entity != null) entity.collisionLoadChunks = false; } // Paper
+
+ if (!this.getEntityCollisions(entity, box).isEmpty()) {
+ return false;