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-rw-r--r--patches/server/0406-Fix-Longstanding-Broken-behavior-of-PlayerJoinEvent.patch110
1 files changed, 110 insertions, 0 deletions
diff --git a/patches/server/0406-Fix-Longstanding-Broken-behavior-of-PlayerJoinEvent.patch b/patches/server/0406-Fix-Longstanding-Broken-behavior-of-PlayerJoinEvent.patch
new file mode 100644
index 0000000000..76c107076b
--- /dev/null
+++ b/patches/server/0406-Fix-Longstanding-Broken-behavior-of-PlayerJoinEvent.patch
@@ -0,0 +1,110 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Sun, 19 Apr 2020 00:05:46 -0400
+Subject: [PATCH] Fix Longstanding Broken behavior of PlayerJoinEvent
+
+For years, plugin developers have had to delay many things they do
+inside of the PlayerJoinEvent by 1 tick to make it actually work.
+
+This all boiled down to 1 reason why: The event fired before the
+player was fully ready and joined to the world!
+
+Additionally, if that player logged out on a vehicle, the event
+fired before the vehicle was even loaded, so that plugins had no
+access to the vehicle during this event either.
+
+This change finally fixes this issue, fully preparing the player
+into the world as a fully ready entity, vehicle included.
+
+There should be no plugins that break because of this change, but might
+improve consistency with other plugins instead.
+
+For example, if 2 plugins listens to this event, and the first one
+teleported the player in the event, then the 2nd plugin actually
+would be getting a valid player!
+
+This was very non deterministic. This change will ensure every plugin
+receives a deterministic result, and should no longer require 1 tick
+delays anymore.
+
+diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
+index 4566af37c76cb3a2fe6441451a444a5a3c9914f9..49e612fc0fc4ec991d821d0aa4b41f488dd9f832 100644
+--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
++++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
+@@ -1548,6 +1548,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ .printStackTrace();
+ return;
+ }
++ if (entity instanceof ServerPlayer && ((ServerPlayer) entity).supressTrackerForLogin) return; // Delay adding to tracker until after list packets
+ // Paper end
+ if (!(entity instanceof EnderDragonPart)) {
+ EntityType<?> entitytypes = entity.getType();
+diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
+index cdb0eb8e21299ca70ed7ed5c1195d07f44e47838..6d59a813aa752b4233dbe1894cfc8273473c24e9 100644
+--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
++++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
+@@ -246,6 +246,7 @@ public class ServerPlayer extends Player {
+ public double maxHealthCache;
+ public boolean joining = true;
+ public boolean sentListPacket = false;
++ public boolean supressTrackerForLogin = false; // Paper
+ public Integer clientViewDistance;
+ // CraftBukkit end
+ public PlayerNaturallySpawnCreaturesEvent playerNaturallySpawnedEvent; // Paper
+diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
+index f32fad01c9f1b0642615be896bbf79f73f4656db..f096fbe48d8cc70e3749f48bc9972def42b0068d 100644
+--- a/src/main/java/net/minecraft/server/players/PlayerList.java
++++ b/src/main/java/net/minecraft/server/players/PlayerList.java
+@@ -276,6 +276,12 @@ public abstract class PlayerList {
+ this.playersByUUID.put(player.getUUID(), player);
+ // this.broadcastAll(new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.ADD_PLAYER, new EntityPlayer[]{entityplayer})); // CraftBukkit - replaced with loop below
+
++ // Paper start - correctly register player BEFORE PlayerJoinEvent, so the entity is valid and doesn't require tick delay hacks
++ player.supressTrackerForLogin = true;
++ worldserver1.addNewPlayer(player);
++ this.server.getCustomBossEvents().onPlayerConnect(player); // see commented out section below worldserver.addPlayerJoin(entityplayer);
++ mountSavedVehicle(player, worldserver1, nbttagcompound);
++ // Paper end
+ // CraftBukkit start
+ CraftPlayer bukkitPlayer = player.getBukkitEntity();
+
+@@ -316,6 +322,8 @@ public abstract class PlayerList {
+ player.connection.send(new ClientboundPlayerInfoPacket(ClientboundPlayerInfoPacket.Action.ADD_PLAYER, new ServerPlayer[]{entityplayer1}));
+ }
+ player.sentListPacket = true;
++ player.supressTrackerForLogin = false; // Paper
++ ((ServerLevel)player.level).getChunkSource().chunkMap.addEntity(player); // Paper - track entity now
+ // CraftBukkit end
+
+ player.connection.send(new ClientboundSetEntityDataPacket(player.getId(), player.getEntityData(), true)); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn
+@@ -341,6 +349,11 @@ public abstract class PlayerList {
+ playerconnection.send(new ClientboundUpdateMobEffectPacket(player.getId(), mobeffect));
+ }
+
++ // Paper start - move vehicle into method so it can be called above - short circuit around that code
++ onPlayerJoinFinish(player, worldserver1, s1);
++ }
++ private void mountSavedVehicle(ServerPlayer player, ServerLevel worldserver1, CompoundTag nbttagcompound) {
++ // Paper end
+ if (nbttagcompound != null && nbttagcompound.contains("RootVehicle", 10)) {
+ CompoundTag nbttagcompound1 = nbttagcompound.getCompound("RootVehicle");
+ // CraftBukkit start
+@@ -389,6 +402,10 @@ public abstract class PlayerList {
+ }
+ }
+
++ // Paper start
++ }
++ public void onPlayerJoinFinish(ServerPlayer player, ServerLevel worldserver1, String s1) {
++ // Paper end
+ player.initInventoryMenu();
+ // CraftBukkit - Moved from above, added world
+ // Paper start - Add to collideRule team if needed
+@@ -398,6 +415,7 @@ public abstract class PlayerList {
+ scoreboard.addPlayerToTeam(player.getScoreboardName(), collideRuleTeam);
+ }
+ // Paper end
++ // CraftBukkit - Moved from above, added world
+ PlayerList.LOGGER.info("{}[{}] logged in with entity id {} at ([{}]{}, {}, {})", player.getName().getString(), s1, player.getId(), worldserver1.serverLevelData.getLevelName(), player.getX(), player.getY(), player.getZ());
+ }
+