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-rw-r--r--patches/server/0408-Move-player-to-spawn-point-if-spawn-in-unloaded-worl.patch27
1 files changed, 27 insertions, 0 deletions
diff --git a/patches/server/0408-Move-player-to-spawn-point-if-spawn-in-unloaded-worl.patch b/patches/server/0408-Move-player-to-spawn-point-if-spawn-in-unloaded-worl.patch
new file mode 100644
index 0000000000..79510cd186
--- /dev/null
+++ b/patches/server/0408-Move-player-to-spawn-point-if-spawn-in-unloaded-worl.patch
@@ -0,0 +1,27 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: 2277 <[email protected]>
+Date: Tue, 31 Mar 2020 10:33:55 +0100
+Subject: [PATCH] Move player to spawn point if spawn in unloaded world
+
+The code following this has better support for null worlds to move
+them back to the world spawn.
+
+diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
+index a3a80ad047dfa9ba1c058eaaf95b76cd3e0ec490..3ef63d278464d4b4ebd5bd1b69b68bf0c818b9ab 100644
+--- a/src/main/java/net/minecraft/world/entity/Entity.java
++++ b/src/main/java/net/minecraft/world/entity/Entity.java
+@@ -1998,9 +1998,11 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
+ bworld = server.getWorld(worldName);
+ }
+
+- if (bworld == null) {
+- bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getLevel(Level.OVERWORLD).getWorld();
+- }
++ // Paper start - Move player to spawn point if spawn in unloaded world
++// if (bworld == null) {
++// bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getWorldServer(World.OVERWORLD).getWorld();
++// }
++ // Paper end - Move player to spawn point if spawn in unloaded world
+
+ ((ServerPlayer) this).setLevel(bworld == null ? null : ((CraftWorld) bworld).getHandle());
+ }