diff options
Diffstat (limited to 'patches/server/0418-Fix-Concurrency-issue-in-ShufflingList.patch')
-rw-r--r-- | patches/server/0418-Fix-Concurrency-issue-in-ShufflingList.patch | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/patches/server/0418-Fix-Concurrency-issue-in-ShufflingList.patch b/patches/server/0418-Fix-Concurrency-issue-in-ShufflingList.patch new file mode 100644 index 0000000000..f04a40e1ac --- /dev/null +++ b/patches/server/0418-Fix-Concurrency-issue-in-ShufflingList.patch @@ -0,0 +1,67 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Aikar <[email protected]> +Date: Mon, 6 Jul 2020 18:36:41 -0400 +Subject: [PATCH] Fix Concurrency issue in ShufflingList + +if multiple threads from worldgen sort at same time, it will crash. +So make a copy of the list for sorting purposes. + +diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/GateBehavior.java b/src/main/java/net/minecraft/world/entity/ai/behavior/GateBehavior.java +index 334962f1bf5988059fec506f0d3aaf4302205220..6a270c9adb044a6e0b1c8e09b9106d51989fd761 100644 +--- a/src/main/java/net/minecraft/world/entity/ai/behavior/GateBehavior.java ++++ b/src/main/java/net/minecraft/world/entity/ai/behavior/GateBehavior.java +@@ -18,7 +18,7 @@ public class GateBehavior<E extends LivingEntity> implements BehaviorControl<E> + private final Set<MemoryModuleType<?>> exitErasedMemories; + private final GateBehavior.OrderPolicy orderPolicy; + private final GateBehavior.RunningPolicy runningPolicy; +- private final ShufflingList<BehaviorControl<? super E>> behaviors = new ShufflingList<>(); ++ private final ShufflingList<BehaviorControl<? super E>> behaviors = new ShufflingList<>(false); // Paper - Fix Concurrency issue in ShufflingList during worldgen + private Behavior.Status status = Behavior.Status.STOPPED; + + public GateBehavior( +diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/ShufflingList.java b/src/main/java/net/minecraft/world/entity/ai/behavior/ShufflingList.java +index 195eea55fabc7a9a665e0a8f04934a3aaf9f8b71..3fac11bf02652b5f51f30f99bdf516504467d0d2 100644 +--- a/src/main/java/net/minecraft/world/entity/ai/behavior/ShufflingList.java ++++ b/src/main/java/net/minecraft/world/entity/ai/behavior/ShufflingList.java +@@ -16,12 +16,25 @@ import net.minecraft.util.RandomSource; + public class ShufflingList<U> implements Iterable<U> { + protected final List<ShufflingList.WeightedEntry<U>> entries; + private final RandomSource random = RandomSource.create(); ++ private final boolean isUnsafe; // Paper - Fix Concurrency issue in ShufflingList during worldgen + + public ShufflingList() { ++ // Paper start - Fix Concurrency issue in ShufflingList during worldgen ++ this(true); ++ } ++ public ShufflingList(boolean isUnsafe) { ++ this.isUnsafe = isUnsafe; ++ // Paper end - Fix Concurrency issue in ShufflingList during worldgen + this.entries = Lists.newArrayList(); + } + + private ShufflingList(List<ShufflingList.WeightedEntry<U>> list) { ++ // Paper start - Fix Concurrency issue in ShufflingList during worldgen ++ this(list, true); ++ } ++ private ShufflingList(List<ShufflingList.WeightedEntry<U>> list, boolean isUnsafe) { ++ this.isUnsafe = isUnsafe; ++ // Paper end - Fix Concurrency issue in ShufflingList during worldgen + this.entries = Lists.newArrayList(list); + } + +@@ -35,9 +48,12 @@ public class ShufflingList<U> implements Iterable<U> { + } + + public ShufflingList<U> shuffle() { +- this.entries.forEach(entry -> entry.setRandom(this.random.nextFloat())); +- this.entries.sort(Comparator.comparingDouble(ShufflingList.WeightedEntry::getRandWeight)); +- return this; ++ // Paper start - Fix Concurrency issue in ShufflingList during worldgen ++ List<ShufflingList.WeightedEntry<U>> list = this.isUnsafe ? Lists.newArrayList(this.entries) : this.entries; ++ list.forEach(entry -> entry.setRandom(this.random.nextFloat())); ++ list.sort(Comparator.comparingDouble(ShufflingList.WeightedEntry::getRandWeight)); ++ return this.isUnsafe ? new ShufflingList<>(list, this.isUnsafe) : this; ++ // Paper end - Fix Concurrency issue in ShufflingList during worldgen + } + + public Stream<U> stream() { |