diff options
Diffstat (limited to 'patches/server/0426-Avoid-error-bubbling-up-when-item-stack-is-empty-in-.patch')
-rw-r--r-- | patches/server/0426-Avoid-error-bubbling-up-when-item-stack-is-empty-in-.patch | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/patches/server/0426-Avoid-error-bubbling-up-when-item-stack-is-empty-in-.patch b/patches/server/0426-Avoid-error-bubbling-up-when-item-stack-is-empty-in-.patch new file mode 100644 index 0000000000..6ab78855c4 --- /dev/null +++ b/patches/server/0426-Avoid-error-bubbling-up-when-item-stack-is-empty-in-.patch @@ -0,0 +1,46 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Toon Schoenmakers <[email protected]> +Date: Fri, 23 Oct 2020 15:01:44 +0200 +Subject: [PATCH] Avoid error bubbling up when item stack is empty in fishing + loot + +This can realistically only happen if there's custom loot active on fishing +which can return 0 items. This would disconnect the player who's fishing. + +diff --git a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java +index 0b4c67b9de6893601f032a8fae103e8a98f2c767..5b7734020b496ade3740d92908ad2d399bfd55e6 100644 +--- a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java ++++ b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java +@@ -506,9 +506,15 @@ public class FishingHook extends Projectile { + + while (iterator.hasNext()) { + ItemStack itemstack1 = (ItemStack) iterator.next(); +- ItemEntity entityitem = new ItemEntity(this.level(), this.getX(), this.getY(), this.getZ(), itemstack1); ++ // Paper start - new ItemEntity would throw if for whatever reason (mostly shitty datapacks) the itemstack1 turns out to be empty ++ // if the item stack is empty we instead just have our entityitem as null ++ ItemEntity entityitem = null; ++ if (!itemstack1.isEmpty()) { ++ entityitem = new ItemEntity(this.level(), this.getX(), this.getY(), this.getZ(), itemstack1); ++ } ++ // Paper end + // CraftBukkit start +- PlayerFishEvent playerFishEvent = new PlayerFishEvent((Player) entityhuman.getBukkitEntity(), entityitem.getBukkitEntity(), (FishHook) this.getBukkitEntity(), PlayerFishEvent.State.CAUGHT_FISH); ++ PlayerFishEvent playerFishEvent = new PlayerFishEvent((Player) entityhuman.getBukkitEntity(), entityitem != null ? entityitem.getBukkitEntity() : null, (FishHook) this.getBukkitEntity(), PlayerFishEvent.State.CAUGHT_FISH); // Paper - entityitem may be null + playerFishEvent.setExpToDrop(this.random.nextInt(6) + 1); + this.level().getCraftServer().getPluginManager().callEvent(playerFishEvent); + +@@ -521,8 +527,12 @@ public class FishingHook extends Projectile { + double d2 = entityhuman.getZ() - this.getZ(); + double d3 = 0.1D; + +- entityitem.setDeltaMovement(d0 * 0.1D, d1 * 0.1D + Math.sqrt(Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2)) * 0.08D, d2 * 0.1D); +- this.level().addFreshEntity(entityitem); ++ // Paper start - entity item can be null, so we need to check against this ++ if (entityitem != null) { ++ entityitem.setDeltaMovement(d0 * 0.1D, d1 * 0.1D + Math.sqrt(Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2)) * 0.08D, d2 * 0.1D); ++ this.level().addFreshEntity(entityitem); ++ } ++ // Paper end + // CraftBukkit start - this.random.nextInt(6) + 1 -> playerFishEvent.getExpToDrop() + if (playerFishEvent.getExpToDrop() > 0) { + entityhuman.level().addFreshEntity(new ExperienceOrb(entityhuman.level(), entityhuman.getX(), entityhuman.getY() + 0.5D, entityhuman.getZ() + 0.5D, playerFishEvent.getExpToDrop(), org.bukkit.entity.ExperienceOrb.SpawnReason.FISHING, this.getPlayerOwner(), this)); // Paper |