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-rw-r--r--patches/server/0430-Ensure-Entity-AABB-s-are-never-invalid.patch46
1 files changed, 46 insertions, 0 deletions
diff --git a/patches/server/0430-Ensure-Entity-AABB-s-are-never-invalid.patch b/patches/server/0430-Ensure-Entity-AABB-s-are-never-invalid.patch
new file mode 100644
index 0000000000..04d761dfc7
--- /dev/null
+++ b/patches/server/0430-Ensure-Entity-AABB-s-are-never-invalid.patch
@@ -0,0 +1,46 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Sun, 10 May 2020 22:12:46 -0400
+Subject: [PATCH] Ensure Entity AABB's are never invalid
+
+
+diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
+index c8ca2835c4fbad85a9680d0cc1da2fdc9a5324b6..544d59be3722cd13e0590a5b03059da0fd5ce364 100644
+--- a/src/main/java/net/minecraft/world/entity/Entity.java
++++ b/src/main/java/net/minecraft/world/entity/Entity.java
+@@ -713,8 +713,8 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
+ }
+
+ public void setPos(double x, double y, double z) {
+- this.setPosRaw(x, y, z);
+- this.setBoundingBox(this.makeBoundingBox());
++ this.setPosRaw(x, y, z, true); // Paper - force bounding box update
++ // this.setBoundingBox(this.makeBoundingBox()); // Paper - move into setPositionRaw
+ }
+
+ protected AABB makeBoundingBox() {
+@@ -3945,6 +3945,11 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
+ }
+
+ public final void setPosRaw(double x, double y, double z) {
++ // Paper start
++ this.setPosRaw(x, y, z, false);
++ }
++ public final void setPosRaw(double x, double y, double z, boolean forceBoundingBoxUpdate) {
++ // Paper end
+ // Paper start - rewrite chunk system
+ if (this.updatingSectionStatus) {
+ LOGGER.error("Refusing to update position for entity " + this + " to position " + new Vec3(x, y, z) + " since it is processing a section status update", new Throwable());
+@@ -3968,6 +3973,12 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
+ this.levelCallback.onMove();
+ }
+
++ // Paper start - never allow AABB to become desynced from position
++ // hanging has its own special logic
++ if (!(this instanceof net.minecraft.world.entity.decoration.HangingEntity) && (forceBoundingBoxUpdate || this.position.x != x || this.position.y != y || this.position.z != z)) {
++ this.setBoundingBox(this.makeBoundingBox());
++ }
++ // Paper end
+ }
+
+ public void checkDespawn() {}