diff options
Diffstat (limited to 'patches/server/0430-Fix-item-locations-dropped-from-campfires.patch')
-rw-r--r-- | patches/server/0430-Fix-item-locations-dropped-from-campfires.patch | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/patches/server/0430-Fix-item-locations-dropped-from-campfires.patch b/patches/server/0430-Fix-item-locations-dropped-from-campfires.patch new file mode 100644 index 0000000000..65034de65e --- /dev/null +++ b/patches/server/0430-Fix-item-locations-dropped-from-campfires.patch @@ -0,0 +1,28 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: William Blake Galbreath <[email protected]> +Date: Sat, 3 Oct 2020 20:32:25 -0500 +Subject: [PATCH] Fix item locations dropped from campfires + +Fixes #4259 by not flooring the blockposition among other weirdness +Vanilla Issue: MC-267622 + +diff --git a/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java +index 0de294a2aec50a39d6dbc56b6a61b01b1e538828..66fbad74c2ec2f853ec6c74482c6cae1c1746007 100644 +--- a/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java ++++ b/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java +@@ -87,7 +87,14 @@ public class CampfireBlockEntity extends BlockEntity implements Clearable { + result = blockCookEvent.getResult(); + itemstack1 = CraftItemStack.asNMSCopy(result); + // CraftBukkit end +- Containers.dropItemStack(world, (double) pos.getX(), (double) pos.getY(), (double) pos.getZ(), itemstack1); ++ // Paper start - Fix item locations dropped from campfires ++ double deviation = 0.05F * RandomSource.GAUSSIAN_SPREAD_FACTOR; ++ while (!itemstack1.isEmpty()) { ++ net.minecraft.world.entity.item.ItemEntity droppedItem = new net.minecraft.world.entity.item.ItemEntity(world, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, itemstack1.split(world.random.nextInt(21) + 10)); ++ droppedItem.setDeltaMovement(world.random.triangle(0.0D, deviation), world.random.triangle(0.2D, deviation), world.random.triangle(0.0D, deviation)); ++ world.addFreshEntity(droppedItem); ++ } ++ // Paper end - Fix item locations dropped from campfires + campfire.items.set(i, ItemStack.EMPTY); + world.sendBlockUpdated(pos, state, state, 3); + world.gameEvent((Holder) GameEvent.BLOCK_CHANGE, pos, GameEvent.Context.of(state)); |