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-rw-r--r--patches/server/0431-Fix-Per-World-Difficulty-Remembering-Difficulty.patch118
1 files changed, 118 insertions, 0 deletions
diff --git a/patches/server/0431-Fix-Per-World-Difficulty-Remembering-Difficulty.patch b/patches/server/0431-Fix-Per-World-Difficulty-Remembering-Difficulty.patch
new file mode 100644
index 0000000000..308b3b8c69
--- /dev/null
+++ b/patches/server/0431-Fix-Per-World-Difficulty-Remembering-Difficulty.patch
@@ -0,0 +1,118 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Sun, 28 Jun 2020 03:59:10 -0400
+Subject: [PATCH] Fix Per World Difficulty / Remembering Difficulty
+
+Fixes per world difficulty with /difficulty command and also
+makes it so that the server keeps the last difficulty used instead
+of restoring the server.properties every single load.
+
+diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
+index 057c335b15123061ed239f9559aad137e2c97982..1c39e141a392d96548f5ac62fb279ed1f105677d 100644
+--- a/src/main/java/net/minecraft/server/MinecraftServer.java
++++ b/src/main/java/net/minecraft/server/MinecraftServer.java
+@@ -791,7 +791,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+ chunkproviderserver.getLightEngine().setTaskPerBatch(worldserver.paperConfig().misc.lightQueueSize); // Paper - increase light queue size
+ // CraftBukkit start
+ // this.updateMobSpawningFlags();
+- worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals());
++ worldserver.setSpawnSettings(worldserver.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && ((DedicatedServer) this).settings.getProperties().spawnMonsters, this.isSpawningAnimals()); // Paper - per level difficulty (from setDifficulty(ServerLevel, Difficulty, boolean))
+
+ this.forceTicks = false;
+ // CraftBukkit end
+@@ -1704,11 +1704,14 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+ }
+ }
+
+- public void setDifficulty(Difficulty difficulty, boolean forceUpdate) {
+- if (forceUpdate || !this.worldData.isDifficultyLocked()) {
+- this.worldData.setDifficulty(this.worldData.isHardcore() ? Difficulty.HARD : difficulty);
+- this.updateMobSpawningFlags();
+- this.getPlayerList().getPlayers().forEach(this::sendDifficultyUpdate);
++ // Paper start - remember per level difficulty
++ public void setDifficulty(ServerLevel level, Difficulty difficulty, boolean forceUpdate) {
++ PrimaryLevelData worldData = level.serverLevelData;
++ if (forceUpdate || !worldData.isDifficultyLocked()) {
++ worldData.setDifficulty(worldData.isHardcore() ? Difficulty.HARD : difficulty);
++ level.setSpawnSettings(worldData.getDifficulty() != Difficulty.PEACEFUL && ((DedicatedServer) this).settings.getProperties().spawnMonsters, this.isSpawningAnimals());
++ // this.getPlayerList().getPlayers().forEach(this::sendDifficultyUpdate);
++ // Paper end
+ }
+ }
+
+@@ -1722,7 +1725,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+ while (iterator.hasNext()) {
+ ServerLevel worldserver = (ServerLevel) iterator.next();
+
+- worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals());
++ worldserver.setSpawnSettings(worldserver.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && ((DedicatedServer) this).settings.getProperties().spawnMonsters, this.isSpawningAnimals()); // Paper - per level difficulty (from setDifficulty(ServerLevel, Difficulty, boolean))
+ }
+
+ }
+diff --git a/src/main/java/net/minecraft/server/commands/DifficultyCommand.java b/src/main/java/net/minecraft/server/commands/DifficultyCommand.java
+index 4bb29f86538552bb62125cc61210fd77b1ec671d..817193ca5fc15134d2985187bc2226ccbb4f0108 100644
+--- a/src/main/java/net/minecraft/server/commands/DifficultyCommand.java
++++ b/src/main/java/net/minecraft/server/commands/DifficultyCommand.java
+@@ -47,7 +47,7 @@ public class DifficultyCommand {
+ if (worldServer.getDifficulty() == difficulty) { // CraftBukkit
+ throw DifficultyCommand.ERROR_ALREADY_DIFFICULT.create(difficulty.getKey());
+ } else {
+- worldServer.serverLevelData.setDifficulty(difficulty); // CraftBukkit
++ minecraftserver.setDifficulty(worldServer, difficulty, true); // Paper - don't skip other difficulty-changing logic (fix upstream's fix)
+ source.sendSuccess(Component.translatable("commands.difficulty.success", difficulty.getDisplayName()), true);
+ return 0;
+ }
+diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
+index 487991163f12c1ded3f5d35a718aa89b1fb9278f..8984a30f0fa790e7854534076912e619f9487160 100644
+--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
++++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
+@@ -332,7 +332,7 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
+
+ @Override
+ public void forceDifficulty() {
+- this.setDifficulty(this.getProperties().difficulty, true);
++ // this.setDifficulty(this.getProperties().difficulty, true); // Paper - Don't overwrite level.dat's difficulty, keep current
+ }
+
+ @Override
+diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
+index 0faa0d73907e6ef1285eba4cf7d692a5f8c3a0e3..582b9595aa06dd6787fd84c0ea0058c890f84c33 100644
+--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
++++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
+@@ -1129,7 +1129,7 @@ public class ServerPlayer extends Player {
+ this.isChangingDimension = true; // CraftBukkit - Set teleport invulnerability only if player changing worlds
+
+ this.connection.send(new ClientboundRespawnPacket(worldserver.dimensionTypeId(), worldserver.dimension(), BiomeManager.obfuscateSeed(worldserver.getSeed()), this.gameMode.getGameModeForPlayer(), this.gameMode.getPreviousGameModeForPlayer(), worldserver.isDebug(), worldserver.isFlat(), true, this.getLastDeathLocation()));
+- this.connection.send(new ClientboundChangeDifficultyPacket(this.level.getDifficulty(), this.level.getLevelData().isDifficultyLocked()));
++ this.connection.send(new ClientboundChangeDifficultyPacket(worldserver.getDifficulty(), this.level.getLevelData().isDifficultyLocked())); // Paper - fix difficulty sync issue
+ PlayerList playerlist = this.server.getPlayerList();
+
+ playerlist.sendPlayerPermissionLevel(this);
+diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+index 02b6cf65f6abedfd4933e4e64d254f190e061301..c59e90ba0de83eeda3719b6303bee9796b4a1af0 100644
+--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
++++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+@@ -3498,7 +3498,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
+ public void handleChangeDifficulty(ServerboundChangeDifficultyPacket packet) {
+ PacketUtils.ensureRunningOnSameThread(packet, this, this.player.getLevel());
+ if (this.player.hasPermissions(2) || this.isSingleplayerOwner()) {
+- this.server.setDifficulty(packet.getDifficulty(), false);
++ // this.server.setDifficulty(packet.getDifficulty(), false); // Paper - don't allow clients to change this
+ }
+ }
+
+diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+index ef6ca51679c818989f3ddd83f0bc7f37db6d6196..262d550e739928fc5f203432138fdcaf6ccb8ddb 100644
+--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
++++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+@@ -951,8 +951,8 @@ public final class CraftServer implements Server {
+ org.spigotmc.SpigotConfig.init((File) console.options.valueOf("spigot-settings")); // Spigot
+ this.console.paperConfigurations.reloadConfigs(this.console);
+ for (ServerLevel world : this.console.getAllLevels()) {
+- world.serverLevelData.setDifficulty(config.difficulty);
+- world.setSpawnSettings(config.spawnMonsters, config.spawnAnimals);
++ // world.serverLevelData.setDifficulty(config.difficulty); // Paper - per level difficulty
++ world.setSpawnSettings(world.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && config.spawnMonsters, config.spawnAnimals); // Paper - per level difficulty (from MinecraftServer#setDifficulty(ServerLevel, Difficulty, boolean))
+
+ for (SpawnCategory spawnCategory : SpawnCategory.values()) {
+ if (CraftSpawnCategory.isValidForLimits(spawnCategory)) {