diff options
Diffstat (limited to 'patches/server/0432-Fix-bell-block-entity-memory-leak.patch')
-rw-r--r-- | patches/server/0432-Fix-bell-block-entity-memory-leak.patch | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/patches/server/0432-Fix-bell-block-entity-memory-leak.patch b/patches/server/0432-Fix-bell-block-entity-memory-leak.patch new file mode 100644 index 0000000000..5343b073cd --- /dev/null +++ b/patches/server/0432-Fix-bell-block-entity-memory-leak.patch @@ -0,0 +1,39 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: giacomo <[email protected]> +Date: Sat, 10 Oct 2020 12:15:33 +0200 +Subject: [PATCH] Fix bell block entity memory leak + +BellBlockEntity has a list of entities (entitiesAtRing) that was not being cleared at the right time, causing leaks whenever a bell would be rung near a crowd of entities. + +diff --git a/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java +index e1adfd10a2f67687b7123d20d31eb7d059a3e1e3..86dac3f82da065bf79d94da9df192f51ce4665e2 100644 +--- a/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java ++++ b/src/main/java/net/minecraft/world/level/block/entity/BellBlockEntity.java +@@ -63,6 +63,11 @@ public class BellBlockEntity extends BlockEntity { + + if (blockEntity.ticks >= 50) { + blockEntity.shaking = false; ++ // Paper start - Fix bell block entity memory leak ++ if (!blockEntity.resonating) { ++ blockEntity.nearbyEntities.clear(); ++ } ++ // Paper end - Fix bell block entity memory leak + blockEntity.ticks = 0; + } + +@@ -76,6 +81,7 @@ public class BellBlockEntity extends BlockEntity { + ++blockEntity.resonationTicks; + } else { + bellEffect.run(world, pos, blockEntity.nearbyEntities); ++ blockEntity.nearbyEntities.clear(); // Paper - Fix bell block entity memory leak + blockEntity.resonating = false; + } + } +@@ -125,6 +131,7 @@ public class BellBlockEntity extends BlockEntity { + } + } + ++ this.nearbyEntities.removeIf(e -> !e.isAlive()); // Paper - Fix bell block entity memory leak + } + + private static boolean areRaidersNearby(BlockPos pos, List<LivingEntity> hearingEntities) { |