diff options
Diffstat (limited to 'patches/server/0459-Fix-interact-event-not-being-called-sometimes.patch')
-rw-r--r-- | patches/server/0459-Fix-interact-event-not-being-called-sometimes.patch | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/patches/server/0459-Fix-interact-event-not-being-called-sometimes.patch b/patches/server/0459-Fix-interact-event-not-being-called-sometimes.patch new file mode 100644 index 0000000000..50b8b7414c --- /dev/null +++ b/patches/server/0459-Fix-interact-event-not-being-called-sometimes.patch @@ -0,0 +1,48 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: TheMolkaPL <[email protected]> +Date: Sun, 21 Jun 2020 17:21:46 +0200 +Subject: [PATCH] Fix interact event not being called sometimes + +* Call PlayerInteractEvent when left-clicking on a block in adventure + mode. +* Call PlayerInteractEvent when left-clicking an Entity that is out of + range in adventure/survival (entity reach is 3.0). + +Co-authored-by: Moulberry <[email protected]> + +diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +index a0bac2fe6222964b098cfaf9470f09c43328fcf5..09e40d6e50b7c1ddd1451981d05ecbbef43cfed2 100644 +--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java ++++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +@@ -1771,7 +1771,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl + MutableComponent ichatmutablecomponent = Component.translatable("build.tooHigh", i - 1).withStyle(ChatFormatting.RED); + + this.player.sendSystemMessage(ichatmutablecomponent, true); +- } else if (enuminteractionresult.shouldSwing()) { ++ } else if (enuminteractionresult.shouldSwing() && !this.player.gameMode.interactResult) { // Paper - Call interact event + this.player.swing(enumhand, true); + } + } +@@ -2392,13 +2392,20 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl + double d3 = Math.max(this.player.blockInteractionRange(), this.player.entityInteractionRange()); + // SPIGOT-5607: Only call interact event if no block or entity is being clicked. Use bukkit ray trace method, because it handles blocks and entities at the same time + // SPIGOT-7429: Make sure to call PlayerInteractEvent for spectators and non-pickable entities +- org.bukkit.util.RayTraceResult result = this.player.level().getWorld().rayTrace(origin, origin.getDirection(), d3, org.bukkit.FluidCollisionMode.NEVER, false, 0.1, entity -> { ++ org.bukkit.util.RayTraceResult result = this.player.level().getWorld().rayTrace(origin, origin.getDirection(), d3, org.bukkit.FluidCollisionMode.NEVER, false, 0.0, entity -> { // Paper - Call interact event; change raySize from 0.1 to 0.0 + Entity handle = ((CraftEntity) entity).getHandle(); + return entity != this.player.getBukkitEntity() && this.player.getBukkitEntity().canSee(entity) && !handle.isSpectator() && handle.isPickable() && !handle.isPassengerOfSameVehicle(this.player); + }); + if (result == null) { + CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_AIR, this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND); +- } ++ } else { // Paper start - Call interact event ++ GameType gameType = this.player.gameMode.getGameModeForPlayer(); ++ if (gameType == GameType.ADVENTURE && result.getHitBlock() != null) { ++ CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, ((org.bukkit.craftbukkit.block.CraftBlock) result.getHitBlock()).getPosition(), org.bukkit.craftbukkit.block.CraftBlock.blockFaceToNotch(result.getHitBlockFace()), this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND); ++ } else if (gameType != GameType.CREATIVE && result.getHitEntity() != null && origin.toVector().distanceSquared(result.getHitPosition()) > this.player.entityInteractionRange() * this.player.entityInteractionRange()) { ++ CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_AIR, this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND); ++ } ++ } // Paper end - Call interact event + + // Arm swing animation + PlayerAnimationEvent event = new PlayerAnimationEvent(this.getCraftPlayer(), (packet.getHand() == InteractionHand.MAIN_HAND) ? PlayerAnimationType.ARM_SWING : PlayerAnimationType.OFF_ARM_SWING); |