diff options
Diffstat (limited to 'patches/server/0470-Add-EntityLoadCrossbowEvent.patch')
-rw-r--r-- | patches/server/0470-Add-EntityLoadCrossbowEvent.patch | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/patches/server/0470-Add-EntityLoadCrossbowEvent.patch b/patches/server/0470-Add-EntityLoadCrossbowEvent.patch new file mode 100644 index 0000000000..3c63e2be5a --- /dev/null +++ b/patches/server/0470-Add-EntityLoadCrossbowEvent.patch @@ -0,0 +1,68 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: JRoy <[email protected]> +Date: Wed, 7 Oct 2020 12:04:01 -0400 +Subject: [PATCH] Add EntityLoadCrossbowEvent + + +diff --git a/src/main/java/net/minecraft/world/item/CrossbowItem.java b/src/main/java/net/minecraft/world/item/CrossbowItem.java +index 65f23bfb2de91be7560800ff87eab7ad88cb1849..1f52feb5684ee1bab710e1557cf69b43b4d4dfd4 100644 +--- a/src/main/java/net/minecraft/world/item/CrossbowItem.java ++++ b/src/main/java/net/minecraft/world/item/CrossbowItem.java +@@ -80,7 +80,14 @@ public class CrossbowItem extends ProjectileWeaponItem { + public void releaseUsing(ItemStack stack, Level world, LivingEntity user, int remainingUseTicks) { + int i = this.getUseDuration(stack) - remainingUseTicks; + float f = getPowerForTime(i, stack); +- if (f >= 1.0F && !isCharged(stack) && tryLoadProjectiles(user, stack)) { ++ // Paper start ++ if (f >= 1.0F && !isCharged(stack)) { ++ final io.papermc.paper.event.entity.EntityLoadCrossbowEvent event = new io.papermc.paper.event.entity.EntityLoadCrossbowEvent(user.getBukkitLivingEntity(), stack.asBukkitMirror(), org.bukkit.craftbukkit.CraftEquipmentSlot.getHand(user.getUsedItemHand())); ++ if (!event.callEvent() || !tryLoadProjectiles(user, stack, event.shouldConsumeItem()) || !event.shouldConsumeItem()) { ++ if (user instanceof ServerPlayer player) player.containerMenu.sendAllDataToRemote(); ++ return; ++ } ++ // Paper end - Add EntityLoadCrossbowEvent + world.playSound( + null, + user.getX(), +@@ -94,8 +101,14 @@ public class CrossbowItem extends ProjectileWeaponItem { + } + } + +- private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow) { +- List<ItemStack> list = draw(crossbow, shooter.getProjectile(crossbow), shooter); ++ @io.papermc.paper.annotation.DoNotUse // Paper - Add EntityLoadCrossbowEvent ++ private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow) { ++ // Paper start - Add EntityLoadCrossbowEvent ++ return CrossbowItem.tryLoadProjectiles(shooter, crossbow, true); ++ } ++ private static boolean tryLoadProjectiles(LivingEntity shooter, ItemStack crossbow, boolean consume) { ++ List<ItemStack> list = draw(crossbow, shooter.getProjectile(crossbow), shooter, consume); ++ // Paper end - Add EntityLoadCrossbowEvent + if (!list.isEmpty()) { + crossbow.set(DataComponents.CHARGED_PROJECTILES, ChargedProjectiles.of(list)); + return true; +diff --git a/src/main/java/net/minecraft/world/item/ProjectileWeaponItem.java b/src/main/java/net/minecraft/world/item/ProjectileWeaponItem.java +index 416bdff5cda842143038180592ad231a1d19d926..d27e83c08c45b8514207f26e48ceb1a91ded94be 100644 +--- a/src/main/java/net/minecraft/world/item/ProjectileWeaponItem.java ++++ b/src/main/java/net/minecraft/world/item/ProjectileWeaponItem.java +@@ -139,6 +139,11 @@ public abstract class ProjectileWeaponItem extends Item { + } + + protected static List<ItemStack> draw(ItemStack weaponStack, ItemStack projectileStack, LivingEntity shooter) { ++ // Paper start ++ return draw(weaponStack, projectileStack, shooter, true); ++ } ++ protected static List<ItemStack> draw(ItemStack weaponStack, ItemStack projectileStack, LivingEntity shooter, boolean consume) { ++ // Paper end + if (projectileStack.isEmpty()) { + return List.of(); + } else { +@@ -148,7 +153,7 @@ public abstract class ProjectileWeaponItem extends Item { + ItemStack itemstack2 = projectileStack.copy(); + + for (int k = 0; k < j; ++k) { +- list.add(ProjectileWeaponItem.useAmmo(weaponStack, k == 0 ? projectileStack : itemstack2, shooter, k > 0)); ++ list.add(ProjectileWeaponItem.useAmmo(weaponStack, k == 0 ? projectileStack : itemstack2, shooter, k > 0 || !consume)); // Paper + } + + return list; |