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-rw-r--r--patches/server/0479-Avoid-error-bubbling-up-when-item-stack-is-empty-in-.patch46
1 files changed, 46 insertions, 0 deletions
diff --git a/patches/server/0479-Avoid-error-bubbling-up-when-item-stack-is-empty-in-.patch b/patches/server/0479-Avoid-error-bubbling-up-when-item-stack-is-empty-in-.patch
new file mode 100644
index 0000000000..27b0ff407c
--- /dev/null
+++ b/patches/server/0479-Avoid-error-bubbling-up-when-item-stack-is-empty-in-.patch
@@ -0,0 +1,46 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Toon Schoenmakers <[email protected]>
+Date: Fri, 23 Oct 2020 15:01:44 +0200
+Subject: [PATCH] Avoid error bubbling up when item stack is empty in fishing
+ loot
+
+This can realistically only happen if there's custom loot active on fishing
+which can return 0 items. This would disconnect the player who's fishing.
+
+diff --git a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
+index 5c77992e0c49eb217dd66657b35164225b400518..a9eaa079a43bc8a5e81deaf6df5ce2f9c53cb319 100644
+--- a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
++++ b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
+@@ -503,9 +503,15 @@ public class FishingHook extends Projectile {
+
+ while (iterator.hasNext()) {
+ ItemStack itemstack1 = (ItemStack) iterator.next();
+- ItemEntity entityitem = new ItemEntity(this.level(), this.getX(), this.getY(), this.getZ(), itemstack1);
++ // Paper start, new EntityItem would throw if for whatever reason (mostly shitty datapacks) the itemstack1 turns out to be empty
++ // if the item stack is empty we instead just have our entityitem as null
++ ItemEntity entityitem = null;
++ if (!itemstack1.isEmpty()) {
++ entityitem = new ItemEntity(this.level(), this.getX(), this.getY(), this.getZ(), itemstack1);
++ }
++ // Paper end
+ // CraftBukkit start
+- PlayerFishEvent playerFishEvent = new PlayerFishEvent((Player) entityhuman.getBukkitEntity(), entityitem.getBukkitEntity(), (FishHook) this.getBukkitEntity(), PlayerFishEvent.State.CAUGHT_FISH);
++ PlayerFishEvent playerFishEvent = new PlayerFishEvent((Player) entityhuman.getBukkitEntity(), entityitem != null ? entityitem.getBukkitEntity() : null, (FishHook) this.getBukkitEntity(), PlayerFishEvent.State.CAUGHT_FISH); // Paper - entityitem may be null
+ playerFishEvent.setExpToDrop(this.random.nextInt(6) + 1);
+ this.level().getCraftServer().getPluginManager().callEvent(playerFishEvent);
+
+@@ -518,8 +524,12 @@ public class FishingHook extends Projectile {
+ double d2 = entityhuman.getZ() - this.getZ();
+ double d3 = 0.1D;
+
+- entityitem.setDeltaMovement(d0 * 0.1D, d1 * 0.1D + Math.sqrt(Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2)) * 0.08D, d2 * 0.1D);
+- this.level().addFreshEntity(entityitem);
++ // Paper start, entity item can be null, so we need to check against this
++ if (entityitem != null) {
++ entityitem.setDeltaMovement(d0 * 0.1D, d1 * 0.1D + Math.sqrt(Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2)) * 0.08D, d2 * 0.1D);
++ this.level().addFreshEntity(entityitem);
++ }
++ // Paper end
+ // CraftBukkit start - this.random.nextInt(6) + 1 -> playerFishEvent.getExpToDrop()
+ if (playerFishEvent.getExpToDrop() > 0) {
+ entityhuman.level().addFreshEntity(new ExperienceOrb(entityhuman.level(), entityhuman.getX(), entityhuman.getY() + 0.5D, entityhuman.getZ() + 0.5D, playerFishEvent.getExpToDrop(), org.bukkit.entity.ExperienceOrb.SpawnReason.FISHING, this.getPlayerOwner(), this)); // Paper