diff options
Diffstat (limited to 'patches/server/0484-Fix-client-lag-on-advancement-loading.patch')
-rw-r--r-- | patches/server/0484-Fix-client-lag-on-advancement-loading.patch | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/patches/server/0484-Fix-client-lag-on-advancement-loading.patch b/patches/server/0484-Fix-client-lag-on-advancement-loading.patch new file mode 100644 index 0000000000..9d922ffc2f --- /dev/null +++ b/patches/server/0484-Fix-client-lag-on-advancement-loading.patch @@ -0,0 +1,35 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Jason Penilla <[email protected]> +Date: Sat, 31 Oct 2020 11:49:01 -0700 +Subject: [PATCH] Fix client lag on advancement loading + +When new advancements are added via the UnsafeValues#loadAdvancement +API, it triggers a full datapack reload when this is not necessary. The +advancement is already loaded directly into the advancement registry, +and the point of saving the advancement to the Bukkit datapack seems to +be for persistence. By removing the call to reload datapacks when an +advancement is loaded, the client no longer completely freezes up when +adding a new advancement. +To ensure the client still receives the updated advancement data, we +manually reload the advancement data for all players, which +normally takes place as a part of the datapack reloading. + +diff --git a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java +index d40ea1a394c483abe18915446d61b3f1f496af53..fc8c1e46a2cfb4fc3095d249ba249d6eb4bbb1b2 100644 +--- a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java ++++ b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java +@@ -332,7 +332,13 @@ public final class CraftMagicNumbers implements UnsafeValues { + Bukkit.getLogger().log(Level.SEVERE, "Error saving advancement " + key, ex); + } + +- MinecraftServer.getServer().getPlayerList().reloadResources(); ++ // Paper start ++ //MinecraftServer.getServer().getPlayerList().reload(); ++ MinecraftServer.getServer().getPlayerList().getPlayers().forEach(player -> { ++ player.getAdvancements().reload(MinecraftServer.getServer().getAdvancements()); ++ player.getAdvancements().flushDirty(player); ++ }); ++ // Paper end + + return bukkit; + } |