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-rw-r--r--patches/server/0504-Fix-client-lag-on-advancement-loading.patch35
1 files changed, 35 insertions, 0 deletions
diff --git a/patches/server/0504-Fix-client-lag-on-advancement-loading.patch b/patches/server/0504-Fix-client-lag-on-advancement-loading.patch
new file mode 100644
index 0000000000..3c62dff076
--- /dev/null
+++ b/patches/server/0504-Fix-client-lag-on-advancement-loading.patch
@@ -0,0 +1,35 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Jason Penilla <[email protected]>
+Date: Sat, 31 Oct 2020 11:49:01 -0700
+Subject: [PATCH] Fix client lag on advancement loading
+
+When new advancements are added via the UnsafeValues#loadAdvancement
+API, it triggers a full datapack reload when this is not necessary. The
+advancement is already loaded directly into the advancement registry,
+and the point of saving the advancement to the Bukkit datapack seems to
+be for persistence. By removing the call to reload datapacks when an
+advancement is loaded, the client no longer completely freezes up when
+adding a new advancement.
+To ensure the client still receives the updated advancement data, we
+manually reload the advancement data for all players, which
+normally takes place as a part of the datapack reloading.
+
+diff --git a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
+index 346f5f4b2afec3127c5d1b8e054eaacb1cb756e4..3f45ebeb31264f5f9a99123894fe07bd8e4c65d8 100644
+--- a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
++++ b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
+@@ -340,7 +340,13 @@ public final class CraftMagicNumbers implements UnsafeValues {
+ Bukkit.getLogger().log(Level.SEVERE, "Error saving advancement " + key, ex);
+ }
+
+- MinecraftServer.getServer().getPlayerList().reloadResources();
++ // Paper start
++ //MinecraftServer.getServer().getPlayerList().reload();
++ MinecraftServer.getServer().getPlayerList().getPlayers().forEach(player -> {
++ player.getAdvancements().reload(MinecraftServer.getServer().getAdvancements());
++ player.getAdvancements().flushDirty(player);
++ });
++ // Paper end
+
+ return bukkit;
+ }