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-rw-r--r--patches/server/0505-Reset-Ender-Crystals-on-Dragon-Spawn.patch24
1 files changed, 24 insertions, 0 deletions
diff --git a/patches/server/0505-Reset-Ender-Crystals-on-Dragon-Spawn.patch b/patches/server/0505-Reset-Ender-Crystals-on-Dragon-Spawn.patch
new file mode 100644
index 0000000000..31cde5ee93
--- /dev/null
+++ b/patches/server/0505-Reset-Ender-Crystals-on-Dragon-Spawn.patch
@@ -0,0 +1,24 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Wed, 1 Jun 2016 23:29:17 -0400
+Subject: [PATCH] Reset Ender Crystals on Dragon Spawn
+
+Crystals can end up in a bad state in certain conditions which causes
+an exception on the expected number of crystals going negative.
+
+This ensures the crystals/pillars are in expected state when the dragon spawns.
+
+See #3522
+
+diff --git a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
+index 908cc3e2fc2cf4894a10081192a8b0d3c7e99932..f32906729baf83d8b53d64ab750cddcc413a2927 100644
+--- a/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
++++ b/src/main/java/net/minecraft/world/level/dimension/end/EndDragonFight.java
+@@ -409,6 +409,7 @@ public class EndDragonFight {
+ enderDragon.moveTo(0.0D, 128.0D, 0.0D, this.level.random.nextFloat() * 360.0F, 0.0F);
+ this.level.addFreshEntity(enderDragon);
+ this.dragonUUID = enderDragon.getUUID();
++ this.resetSpikeCrystals(); // Paper
+ return enderDragon;
+ }
+