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-rw-r--r--patches/server/0555-Don-t-apply-cramming-damage-to-players.patch25
1 files changed, 25 insertions, 0 deletions
diff --git a/patches/server/0555-Don-t-apply-cramming-damage-to-players.patch b/patches/server/0555-Don-t-apply-cramming-damage-to-players.patch
new file mode 100644
index 0000000000..19a62b06fd
--- /dev/null
+++ b/patches/server/0555-Don-t-apply-cramming-damage-to-players.patch
@@ -0,0 +1,25 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Phoenix616 <[email protected]>
+Date: Sun, 20 Jun 2021 16:35:42 +0100
+Subject: [PATCH] Don't apply cramming damage to players
+
+It does not make a lot of sense to damage players if they get crammed,
+ especially as the usecase of teleporting lots of players to the same
+ location isn't too uncommon and killing all those players isn't
+ really what one would expect to happen.
+
+For those who really want it a config option is provided.
+
+diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
+index 2d8760216b63e0858088cc5f505406fca48e0151..ff678000823fef5f7b04b0023468a17ef1477758 100644
+--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
++++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
+@@ -1805,7 +1805,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
+
+ @Override
+ public boolean isInvulnerableTo(ServerLevel world, DamageSource source) {
+- return super.isInvulnerableTo(world, source) || this.isChangingDimension() && !source.is(DamageTypes.ENDER_PEARL) || !this.hasClientLoaded();
++ return (super.isInvulnerableTo(world, source) || this.isChangingDimension() && !source.is(DamageTypes.ENDER_PEARL) || !this.hasClientLoaded()) || (!this.level().paperConfig().collisions.allowPlayerCrammingDamage && source.is(DamageTypes.CRAMMING)); // Paper - disable player cramming
+ }
+
+ @Override