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-rw-r--r--patches/server/0569-Missing-Entity-API.patch38
1 files changed, 9 insertions, 29 deletions
diff --git a/patches/server/0569-Missing-Entity-API.patch b/patches/server/0569-Missing-Entity-API.patch
index 9d9cf655c9..da98aea4c2 100644
--- a/patches/server/0569-Missing-Entity-API.patch
+++ b/patches/server/0569-Missing-Entity-API.patch
@@ -737,48 +737,28 @@ index d30e1dd1b4525674c8a52da9b677c09a251b2467..9edcdc71b28cf08e42fbe44723ba540e
+ // Paper end - missing entity api
}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftFireball.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftFireball.java
-index 114e84b485a6f05eac66083d8fd71028018d57ea..e4e23a7b6d308ee476b5b8c2ad80efe4608b8346 100644
+index 763cfa6cfc8447c5a963e79f128e734efe542f89..b0a02c9ca4349ab56ceceae8b78559e20a9b0af5 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftFireball.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftFireball.java
-@@ -56,23 +56,29 @@ public class CraftFireball extends AbstractProjectile implements Fireball {
- public void setDirection(Vector direction) {
- Preconditions.checkArgument(direction != null, "Vector direction cannot be null");
- if (direction.isZero()) {
-- this.setVelocity(direction);
-+ this.setPower(direction); // Paper
- return;
- }
- this.getHandle().assignPower(direction.getX(), direction.getY(), direction.getZ());
- this.update(); // SPIGOT-6579
+@@ -84,6 +84,18 @@ public class CraftFireball extends AbstractProjectile implements Fireball {
+ return new Vector(this.getHandle().xPower, this.getHandle().yPower, this.getHandle().zPower);
}
-+ // Paper - fix upstream bug where they thought x/y/zPower was velocity
-+
+ // Paper start - Expose power on fireball projectiles
- @Override
-- public void setVelocity(Vector velocity) {
-- Preconditions.checkArgument(velocity != null, "Vector velocity cannot be null");
-- // SPIGOT-6993: Allow power to be higher / lower than the normalized direction enforced by #setDirection(Vector)
-- // Note: Because of MC-80142 the fireball will stutter on the client when setting the velocity to something other than 0 or the normalized vector * 0.1
-- this.getHandle().xPower = velocity.getX();
-- this.getHandle().yPower = velocity.getY();
-- this.getHandle().zPower = velocity.getZ();
-- this.update(); // SPIGOT-6579
++ @Override
+ public void setPower(final Vector power) {
-+ this.getHandle().xPower = power.getX();
-+ this.getHandle().yPower = power.getY();
-+ this.getHandle().zPower = power.getZ();
-+ this.update();
++ this.setAcceleration(power);
+ }
+
+ @Override
+ public Vector getPower() {
-+ return new Vector(this.getHandle().xPower, this.getHandle().yPower, this.getHandle().zPower);
- }
++ return this.getAcceleration();
++ }
+ // Paper end - Expose power on fireball projectiles
-
++
@Override
public AbstractHurtingProjectile getHandle() {
+ return (AbstractHurtingProjectile) this.entity;
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftFox.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftFox.java
index 17164811bbcf983bef62c47bc99330074762267b..c455deb4fd2a7684bcc01a8212c362a2375c190b 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftFox.java