diff options
Diffstat (limited to 'patches/server/0595-Do-not-run-close-logic-for-inventories-on-chunk-unlo.patch')
-rw-r--r-- | patches/server/0595-Do-not-run-close-logic-for-inventories-on-chunk-unlo.patch | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/patches/server/0595-Do-not-run-close-logic-for-inventories-on-chunk-unlo.patch b/patches/server/0595-Do-not-run-close-logic-for-inventories-on-chunk-unlo.patch new file mode 100644 index 0000000000..22f86aa476 --- /dev/null +++ b/patches/server/0595-Do-not-run-close-logic-for-inventories-on-chunk-unlo.patch @@ -0,0 +1,68 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Spottedleaf <[email protected]> +Date: Thu, 11 Mar 2021 03:03:32 -0800 +Subject: [PATCH] Do not run close logic for inventories on chunk unload + +Still call the event and change the active container though. We +want to avoid close logic because it's possible to load the +chunk through it. This should also be OK from a leak prevention/ +state desync POV because the TE is getting unloaded anyways. + +diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java +index 778d3f3ea2247be5bd6edd382b872f6de5bc359c..de154106419d57a6b6c410fedc29cec1dbe532de 100644 +--- a/src/main/java/net/minecraft/server/level/ServerLevel.java ++++ b/src/main/java/net/minecraft/server/level/ServerLevel.java +@@ -1274,9 +1274,13 @@ public class ServerLevel extends Level implements WorldGenLevel { + // Spigot Start + for (net.minecraft.world.level.block.entity.BlockEntity tileentity : chunk.getBlockEntities().values()) { + if (tileentity instanceof net.minecraft.world.Container) { ++ // Paper start - this area looks like it can load chunks, change the behavior ++ // chests for example can apply physics to the world ++ // so instead we just change the active container and call the event + for (org.bukkit.entity.HumanEntity h : Lists.newArrayList(((net.minecraft.world.Container) tileentity).getViewers())) { +- h.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper - Inventory close reason ++ ((org.bukkit.craftbukkit.entity.CraftHumanEntity) h).getHandle().closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper - Inventory close reason + } ++ // Paper end - this area looks like it can load chunks, change the behavior + } + } + // Spigot End +diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java +index 2dd10cada8d36ed5565481f3f5a5fba168ba9b26..6648af4d8d795637fae444dc85803b399592fd7d 100644 +--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java ++++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java +@@ -1715,6 +1715,18 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player { + this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId)); + this.doCloseContainer(); + } ++ // Paper start - special close for unloaded inventory ++ @Override ++ public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) { ++ // copied from above ++ CraftEventFactory.handleInventoryCloseEvent(this, reason); // CraftBukkit ++ // Paper end ++ // copied from below ++ this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId)); ++ this.containerMenu = this.inventoryMenu; ++ // do not run close logic ++ } ++ // Paper end - special close for unloaded inventory + + @Override + public void doCloseContainer() { +diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java +index e772b6a501b225f13399365ad743cabe5f6f792e..fab56040ecf496e74f583ec5d6c6c9861cfa4e13 100644 +--- a/src/main/java/net/minecraft/world/entity/player/Player.java ++++ b/src/main/java/net/minecraft/world/entity/player/Player.java +@@ -510,6 +510,11 @@ public abstract class Player extends LivingEntity { + this.containerMenu = this.inventoryMenu; + } + // Paper end - Inventory close reason ++ // Paper start - special close for unloaded inventory ++ public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) { ++ this.containerMenu = this.inventoryMenu; ++ } ++ // Paper end - special close for unloaded inventory + + public void closeContainer() { + this.containerMenu = this.inventoryMenu; |