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-rw-r--r--patches/server/0626-prevent-unintended-light-block-manipulation.patch25
1 files changed, 25 insertions, 0 deletions
diff --git a/patches/server/0626-prevent-unintended-light-block-manipulation.patch b/patches/server/0626-prevent-unintended-light-block-manipulation.patch
new file mode 100644
index 0000000000..bff44792dc
--- /dev/null
+++ b/patches/server/0626-prevent-unintended-light-block-manipulation.patch
@@ -0,0 +1,25 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Jake Potrebic <[email protected]>
+Date: Mon, 13 Sep 2021 18:55:45 -0700
+Subject: [PATCH] prevent unintended light block manipulation
+
+
+diff --git a/src/main/java/net/minecraft/world/level/block/LightBlock.java b/src/main/java/net/minecraft/world/level/block/LightBlock.java
+index 01722473a4861533dba0ab6edf3982c0278c41e1..2b3c395529a15c9f07a4c0cff7f82199298bcb6d 100644
+--- a/src/main/java/net/minecraft/world/level/block/LightBlock.java
++++ b/src/main/java/net/minecraft/world/level/block/LightBlock.java
+@@ -49,6 +49,14 @@ public class LightBlock extends Block implements SimpleWaterloggedBlock {
+ builder.add(LEVEL, WATERLOGGED);
+ }
+
++ // Paper start - prevent unintended light block manipulation
++ @Override
++ protected net.minecraft.world.ItemInteractionResult useItemOn(final ItemStack stack, final BlockState state, final Level world, final BlockPos pos, final Player player, final net.minecraft.world.InteractionHand hand, final BlockHitResult hit) {
++ if (player.getItemInHand(hand).getItem() != Items.LIGHT || !player.mayInteract(world, pos) || !player.mayUseItemAt(pos, hit.getDirection(), player.getItemInHand(hand))) { return net.minecraft.world.ItemInteractionResult.SKIP_DEFAULT_BLOCK_INTERACTION; } // Paper - Prevent unintended light block manipulation
++ return super.useItemOn(stack, state, world, pos, player, hand, hit);
++ }
++ // Paper end - prevent unintended light block manipulation
++
+ @Override
+ protected InteractionResult useWithoutItem(BlockState state, Level world, BlockPos pos, Player player, BlockHitResult hit) {
+ if (!world.isClientSide && player.canUseGameMasterBlocks()) {