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-rw-r--r--patches/server/0627-Prevent-excessive-velocity-through-repeated-crits.patch41
1 files changed, 41 insertions, 0 deletions
diff --git a/patches/server/0627-Prevent-excessive-velocity-through-repeated-crits.patch b/patches/server/0627-Prevent-excessive-velocity-through-repeated-crits.patch
new file mode 100644
index 0000000000..10ce91923a
--- /dev/null
+++ b/patches/server/0627-Prevent-excessive-velocity-through-repeated-crits.patch
@@ -0,0 +1,41 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Nassim Jahnke <[email protected]>
+Date: Thu, 25 Nov 2021 10:25:09 +0100
+Subject: [PATCH] Prevent excessive velocity through repeated crits
+
+
+diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
+index 4132b5dfbc6a7693f0bb923a8b14ded571560030..ee7bb1a01bf027eb7b28e3795950a17e5f686815 100644
+--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
++++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
+@@ -2773,17 +2773,29 @@ public abstract class LivingEntity extends Entity implements Attackable {
+ return this.hasEffect(MobEffects.JUMP) ? 0.1F * ((float) this.getEffect(MobEffects.JUMP).getAmplifier() + 1.0F) : 0.0F;
+ }
+
++ protected long lastJumpTime = 0L; // Paper - Prevent excessive velocity through repeated crits
+ @VisibleForTesting
+ public void jumpFromGround() {
+ float f = this.getJumpPower();
+
+ if (f > 1.0E-5F) {
+ Vec3 vec3d = this.getDeltaMovement();
++ // Paper start - Prevent excessive velocity through repeated crits
++ long time = System.nanoTime();
++ boolean canCrit = true;
++ if (this instanceof net.minecraft.world.entity.player.Player) {
++ canCrit = false;
++ if (time - this.lastJumpTime > (long)(0.250e9)) {
++ this.lastJumpTime = time;
++ canCrit = true;
++ }
++ }
++ // Paper end - Prevent excessive velocity through repeated crits
+
+ this.setDeltaMovement(vec3d.x, (double) f, vec3d.z);
+ if (this.isSprinting()) {
+ float f1 = this.getYRot() * 0.017453292F;
+-
++ if (canCrit) // Paper - Prevent excessive velocity through repeated crits
+ this.addDeltaMovement(new Vec3((double) (-Mth.sin(f1)) * 0.2D, 0.0D, (double) Mth.cos(f1) * 0.2D));
+ }
+