diff options
Diffstat (limited to 'patches/server/0633-Prevent-excessive-velocity-through-repeated-crits.patch')
-rw-r--r-- | patches/server/0633-Prevent-excessive-velocity-through-repeated-crits.patch | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/patches/server/0633-Prevent-excessive-velocity-through-repeated-crits.patch b/patches/server/0633-Prevent-excessive-velocity-through-repeated-crits.patch new file mode 100644 index 0000000000..6cad6a1123 --- /dev/null +++ b/patches/server/0633-Prevent-excessive-velocity-through-repeated-crits.patch @@ -0,0 +1,41 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Nassim Jahnke <[email protected]> +Date: Thu, 25 Nov 2021 10:25:09 +0100 +Subject: [PATCH] Prevent excessive velocity through repeated crits + + +diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java +index 01bf2ae30885aefa7cd1ba3c79be4860bc355640..7aa26994e5740399ebe560840c5e0e8693a1d5de 100644 +--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java ++++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java +@@ -2744,17 +2744,29 @@ public abstract class LivingEntity extends Entity implements Attackable { + return this.hasEffect(MobEffects.JUMP) ? 0.1F * ((float) this.getEffect(MobEffects.JUMP).getAmplifier() + 1.0F) : 0.0F; + } + ++ protected long lastJumpTime = 0L; // Paper - Prevent excessive velocity through repeated crits + @VisibleForTesting + public void jumpFromGround() { + float f = this.getJumpPower(); + + if (f > 1.0E-5F) { + Vec3 vec3d = this.getDeltaMovement(); ++ // Paper start - Prevent excessive velocity through repeated crits ++ long time = System.nanoTime(); ++ boolean canCrit = true; ++ if (this instanceof net.minecraft.world.entity.player.Player) { ++ canCrit = false; ++ if (time - this.lastJumpTime > (long)(0.250e9)) { ++ this.lastJumpTime = time; ++ canCrit = true; ++ } ++ } ++ // Paper end - Prevent excessive velocity through repeated crits + + this.setDeltaMovement(vec3d.x, (double) f, vec3d.z); + if (this.isSprinting()) { + float f1 = this.getYRot() * 0.017453292F; +- ++ if (canCrit) // Paper - Prevent excessive velocity through repeated crits + this.addDeltaMovement(new Vec3((double) (-Mth.sin(f1)) * 0.2D, 0.0D, (double) Mth.cos(f1) * 0.2D)); + } + |