diff options
Diffstat (limited to 'patches/server/0634-Don-t-apply-cramming-damage-to-players.patch')
-rw-r--r-- | patches/server/0634-Don-t-apply-cramming-damage-to-players.patch | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/patches/server/0634-Don-t-apply-cramming-damage-to-players.patch b/patches/server/0634-Don-t-apply-cramming-damage-to-players.patch new file mode 100644 index 0000000000..99113340f6 --- /dev/null +++ b/patches/server/0634-Don-t-apply-cramming-damage-to-players.patch @@ -0,0 +1,33 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Phoenix616 <[email protected]> +Date: Sun, 20 Jun 2021 16:35:42 +0100 +Subject: [PATCH] Don't apply cramming damage to players + +It does not make a lot of sense to damage players if they get crammed, + especially as the usecase of teleporting lots of players to the same + location isn't too uncommon and killing all those players isn't + really what one would expect to happen. + +For those who really want it a config option is provided. + +diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java +index a3672049abc81fa4d34443cf0303d23e0f86b284..00adb106eea35b745e98e28e6b9e0affe2d00651 100644 +--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java ++++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java +@@ -95,6 +95,7 @@ import net.minecraft.util.Mth; + import net.minecraft.util.RandomSource; + import net.minecraft.util.Unit; + import net.minecraft.world.damagesource.DamageSource; ++import net.minecraft.world.damagesource.DamageSources; + import net.minecraft.world.effect.MobEffectInstance; + import net.minecraft.world.effect.MobEffects; + import net.minecraft.world.entity.Entity; +@@ -1474,7 +1475,7 @@ public class ServerPlayer extends Player { + + @Override + public boolean isInvulnerableTo(DamageSource damageSource) { +- return super.isInvulnerableTo(damageSource) || this.isChangingDimension(); ++ return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || !this.level().paperConfig().collisions.allowPlayerCrammingDamage && damageSource == damageSources().cramming(); // Paper - disable player cramming + } + + @Override |