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-rw-r--r--patches/server/0641-Don-t-apply-cramming-damage-to-players.patch33
1 files changed, 33 insertions, 0 deletions
diff --git a/patches/server/0641-Don-t-apply-cramming-damage-to-players.patch b/patches/server/0641-Don-t-apply-cramming-damage-to-players.patch
new file mode 100644
index 0000000000..a423c75fc2
--- /dev/null
+++ b/patches/server/0641-Don-t-apply-cramming-damage-to-players.patch
@@ -0,0 +1,33 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Phoenix616 <[email protected]>
+Date: Sun, 20 Jun 2021 16:35:42 +0100
+Subject: [PATCH] Don't apply cramming damage to players
+
+It does not make a lot of sense to damage players if they get crammed,
+ especially as the usecase of teleporting lots of players to the same
+ location isn't too uncommon and killing all those players isn't
+ really what one would expect to happen.
+
+For those who really want it a config option is provided.
+
+diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
+index 478dbba3519f8d2fdd4b203756403761ccad553b..deaf1fcb189ba1382f2b52d12afa12463874f7ec 100644
+--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
++++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
+@@ -100,6 +100,7 @@ import net.minecraft.util.Mth;
+ import net.minecraft.util.RandomSource;
+ import net.minecraft.util.Unit;
+ import net.minecraft.world.damagesource.DamageSource;
++import net.minecraft.world.damagesource.DamageSources;
+ import net.minecraft.world.effect.MobEffectInstance;
+ import net.minecraft.world.effect.MobEffects;
+ import net.minecraft.world.entity.Entity;
+@@ -1472,7 +1473,7 @@ public class ServerPlayer extends Player {
+
+ @Override
+ public boolean isInvulnerableTo(DamageSource damageSource) {
+- return super.isInvulnerableTo(damageSource) || this.isChangingDimension();
++ return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || !this.level().paperConfig().collisions.allowPlayerCrammingDamage && damageSource == damageSources().cramming(); // Paper - disable player cramming
+ }
+
+ @Override