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-rw-r--r--patches/server/0674-Force-close-world-loading-screen.patch4
1 files changed, 2 insertions, 2 deletions
diff --git a/patches/server/0674-Force-close-world-loading-screen.patch b/patches/server/0674-Force-close-world-loading-screen.patch
index 83d9e2f203..06e8370733 100644
--- a/patches/server/0674-Force-close-world-loading-screen.patch
+++ b/patches/server/0674-Force-close-world-loading-screen.patch
@@ -10,10 +10,10 @@ so we do not need that. The client only needs the chunk it is currently in to
be loaded to close the loading screen, so we just send an empty one.
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
-index 97257e44163ed565b5f1152f0738649b1adbeb07..d21d9a66ab7197ea4fa324a9af64a1457d8e602b 100644
+index 95a02b081d60f9ea45cc49faa0b0da8d5d88c0e6..6c75c2baab97ed58dbda3143bf06f7366b72bebe 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
-@@ -394,6 +394,16 @@ public abstract class PlayerList {
+@@ -393,6 +393,16 @@ public abstract class PlayerList {
this.sendActivePlayerEffects(player);
// Paper start - Fire PlayerJoinEvent when Player is actually ready; move vehicle into method so it can be called above - short circuit around that code
this.onPlayerJoinFinish(player, worldserver1, s1);