diff options
Diffstat (limited to 'patches/server/0674-Force-close-world-loading-screen.patch')
-rw-r--r-- | patches/server/0674-Force-close-world-loading-screen.patch | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/patches/server/0674-Force-close-world-loading-screen.patch b/patches/server/0674-Force-close-world-loading-screen.patch new file mode 100644 index 0000000000..83d9e2f203 --- /dev/null +++ b/patches/server/0674-Force-close-world-loading-screen.patch @@ -0,0 +1,32 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Nassim Jahnke <[email protected]> +Date: Wed, 2 Mar 2022 09:45:56 +0100 +Subject: [PATCH] Force close world loading screen + +Dead players would be stuck in the world loading screen and other players may +miss messages and similar sent in the join event if chunk loading is slow. +Paper already circumvents falling through the world before chunks are loaded, +so we do not need that. The client only needs the chunk it is currently in to +be loaded to close the loading screen, so we just send an empty one. + +diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java +index 97257e44163ed565b5f1152f0738649b1adbeb07..d21d9a66ab7197ea4fa324a9af64a1457d8e602b 100644 +--- a/src/main/java/net/minecraft/server/players/PlayerList.java ++++ b/src/main/java/net/minecraft/server/players/PlayerList.java +@@ -394,6 +394,16 @@ public abstract class PlayerList { + this.sendActivePlayerEffects(player); + // Paper start - Fire PlayerJoinEvent when Player is actually ready; move vehicle into method so it can be called above - short circuit around that code + this.onPlayerJoinFinish(player, worldserver1, s1); ++ // Paper start - Send empty chunk, so players aren't stuck in the world loading screen with our chunk system not sending chunks when dead ++ if (player.isDeadOrDying()) { ++ net.minecraft.core.Holder<net.minecraft.world.level.biome.Biome> plains = worldserver1.registryAccess().registryOrThrow(net.minecraft.core.registries.Registries.BIOME) ++ .getHolderOrThrow(net.minecraft.world.level.biome.Biomes.PLAINS); ++ player.connection.send(new net.minecraft.network.protocol.game.ClientboundLevelChunkWithLightPacket( ++ new net.minecraft.world.level.chunk.EmptyLevelChunk(worldserver1, player.chunkPosition(), plains), ++ worldserver1.getLightEngine(), (java.util.BitSet)null, (java.util.BitSet) null) ++ ); ++ } ++ // Paper end - Send empty chunk + } + private void mountSavedVehicle(ServerPlayer player, ServerLevel worldserver1, Optional<CompoundTag> optional) { + // Paper end - Fire PlayerJoinEvent when Player is actually ready |