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-rw-r--r--patches/server/0675-Fix-swamp-hut-cat-generation-deadlock.patch64
1 files changed, 64 insertions, 0 deletions
diff --git a/patches/server/0675-Fix-swamp-hut-cat-generation-deadlock.patch b/patches/server/0675-Fix-swamp-hut-cat-generation-deadlock.patch
new file mode 100644
index 0000000000..6aa68bdd5c
--- /dev/null
+++ b/patches/server/0675-Fix-swamp-hut-cat-generation-deadlock.patch
@@ -0,0 +1,64 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Spottedleaf <[email protected]>
+Date: Sat, 12 Mar 2022 06:31:13 -0800
+Subject: [PATCH] Fix swamp hut cat generation deadlock
+
+The worldgen thread will attempt to get structure references
+via the world's getChunkAt method, which is fine if the gen is
+not cancelled - but if the chunk was unloaded, the call will block
+indefinitely. Instead of using the world state, we use the already
+supplied ServerLevelAccessor which will always have the chunk available.
+
+diff --git a/src/main/java/net/minecraft/world/entity/animal/Cat.java b/src/main/java/net/minecraft/world/entity/animal/Cat.java
+index f0e5428394f8de8f7ac05b8cbc34826d153eeaef..d44807c16712afd37efdbf434d1afb12a7c3d343 100644
+--- a/src/main/java/net/minecraft/world/entity/animal/Cat.java
++++ b/src/main/java/net/minecraft/world/entity/animal/Cat.java
+@@ -357,7 +357,7 @@ public class Cat extends TamableAnimal implements VariantHolder<Holder<CatVarian
+ BuiltInRegistries.CAT_VARIANT.getRandomElementOf(tagkey, world.getRandom()).ifPresent(this::setVariant);
+ ServerLevel worldserver = world.getLevel();
+
+- if (worldserver.structureManager().getStructureWithPieceAt(this.blockPosition(), StructureTags.CATS_SPAWN_AS_BLACK).isValid()) {
++ if (worldserver.structureManager().getStructureWithPieceAt(this.blockPosition(), StructureTags.CATS_SPAWN_AS_BLACK, world).isValid()) { // Paper - Fix swamp hut cat generation deadlock
+ this.setVariant((Holder) BuiltInRegistries.CAT_VARIANT.getHolderOrThrow(CatVariant.ALL_BLACK));
+ this.setPersistenceRequired();
+ }
+diff --git a/src/main/java/net/minecraft/world/level/StructureManager.java b/src/main/java/net/minecraft/world/level/StructureManager.java
+index ceec33ced3d0b65a3e800378e250d0166d0c195f..54972cce2314eff774250101df43a9b7074e9604 100644
+--- a/src/main/java/net/minecraft/world/level/StructureManager.java
++++ b/src/main/java/net/minecraft/world/level/StructureManager.java
+@@ -48,7 +48,12 @@ public class StructureManager {
+ }
+
+ public List<StructureStart> startsForStructure(ChunkPos pos, Predicate<Structure> predicate) {
+- Map<Structure, LongSet> map = this.level.getChunk(pos.x, pos.z, ChunkStatus.STRUCTURE_REFERENCES).getAllReferences();
++ // Paper start - Fix swamp hut cat generation deadlock
++ return this.startsForStructure(pos, predicate, null);
++ }
++ public List<StructureStart> startsForStructure(ChunkPos pos, Predicate<Structure> predicate, @Nullable ServerLevelAccessor levelAccessor) {
++ Map<Structure, LongSet> map = (levelAccessor == null ? this.level : levelAccessor).getChunk(pos.x, pos.z, ChunkStatus.STRUCTURE_REFERENCES).getAllReferences();
++ // Paper end - Fix swamp hut cat generation deadlock
+ Builder<StructureStart> builder = ImmutableList.builder();
+
+ for (Entry<Structure, LongSet> entry : map.entrySet()) {
+@@ -116,10 +121,20 @@ public class StructureManager {
+ }
+
+ public StructureStart getStructureWithPieceAt(BlockPos pos, Predicate<Holder<Structure>> predicate) {
++ // Paper start - Fix swamp hut cat generation deadlock
++ return this.getStructureWithPieceAt(pos, predicate, null);
++ }
++
++ public StructureStart getStructureWithPieceAt(BlockPos pos, TagKey<Structure> tag, @Nullable ServerLevelAccessor levelAccessor) {
++ return this.getStructureWithPieceAt(pos, structure -> structure.is(tag), levelAccessor);
++ }
++
++ public StructureStart getStructureWithPieceAt(BlockPos pos, Predicate<Holder<Structure>> predicate, @Nullable ServerLevelAccessor levelAccessor) {
++ // Paper end - Fix swamp hut cat generation deadlock
+ Registry<Structure> registry = this.registryAccess().registryOrThrow(Registries.STRUCTURE);
+
+ for (StructureStart structureStart : this.startsForStructure(
+- new ChunkPos(pos), structure -> registry.getHolder(registry.getId(structure)).map(predicate::test).orElse(false)
++ new ChunkPos(pos), structure -> registry.getHolder(registry.getId(structure)).map(predicate::test).orElse(false), levelAccessor // Paper - Fix swamp hut cat generation deadlock
+ )) {
+ if (this.structureHasPieceAt(pos, structureStart)) {
+ return structureStart;