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-rw-r--r--patches/server/0684-Don-t-lookup-fluid-state-when-raytracing.patch20
1 files changed, 20 insertions, 0 deletions
diff --git a/patches/server/0684-Don-t-lookup-fluid-state-when-raytracing.patch b/patches/server/0684-Don-t-lookup-fluid-state-when-raytracing.patch
new file mode 100644
index 0000000000..d931ef54fa
--- /dev/null
+++ b/patches/server/0684-Don-t-lookup-fluid-state-when-raytracing.patch
@@ -0,0 +1,20 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Spottedleaf <[email protected]>
+Date: Fri, 28 Aug 2020 12:33:47 -0700
+Subject: [PATCH] Don't lookup fluid state when raytracing
+
+Just use the iblockdata already retrieved, removes a getType call.
+
+diff --git a/src/main/java/net/minecraft/world/level/BlockGetter.java b/src/main/java/net/minecraft/world/level/BlockGetter.java
+index 24073d4d7c45d501c2baec2d8c8b49f60fb76e65..bd3eb39981c1d6028804f05c21eec6127389ca40 100644
+--- a/src/main/java/net/minecraft/world/level/BlockGetter.java
++++ b/src/main/java/net/minecraft/world/level/BlockGetter.java
+@@ -92,7 +92,7 @@ public interface BlockGetter extends LevelHeightAccessor {
+ return BlockHitResult.miss(raytrace1.getTo(), Direction.getNearest(vec3d.x, vec3d.y, vec3d.z), BlockPos.containing(raytrace1.getTo()));
+ }
+ // Paper end
+- FluidState fluid = this.getFluidState(blockposition);
++ FluidState fluid = iblockdata.getFluidState(); // Paper - don't need to go to world state again
+ Vec3 vec3d = raytrace1.getFrom();
+ Vec3 vec3d1 = raytrace1.getTo();
+ VoxelShape voxelshape = raytrace1.getBlockShape(iblockdata, this, blockposition);