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-rw-r--r--patches/server/0686-fix-player-loottables-running-when-mob-loot-gamerule.patch25
1 files changed, 25 insertions, 0 deletions
diff --git a/patches/server/0686-fix-player-loottables-running-when-mob-loot-gamerule.patch b/patches/server/0686-fix-player-loottables-running-when-mob-loot-gamerule.patch
new file mode 100644
index 0000000000..ad38317db7
--- /dev/null
+++ b/patches/server/0686-fix-player-loottables-running-when-mob-loot-gamerule.patch
@@ -0,0 +1,25 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Jake Potrebic <[email protected]>
+Date: Tue, 22 Mar 2022 09:50:40 -0700
+Subject: [PATCH] fix player loottables running when mob loot gamerule is false
+
+
+diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
+index 25ca370c0b19eca529fc2c980c50e899013f0897..f31eb944465e9011d8aad398eb60bafb44203ad5 100644
+--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
++++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
+@@ -959,12 +959,14 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
+ }
+ }
+ }
++ if (this.shouldDropLoot() && this.level().getGameRules().getBoolean(GameRules.RULE_DOMOBLOOT)) { // Paper - fix player loottables running when mob loot gamerule is false
+ // SPIGOT-5071: manually add player loot tables (SPIGOT-5195 - ignores keepInventory rule)
+ this.dropFromLootTable(damageSource, this.lastHurtByPlayerTime > 0);
+ this.dropCustomDeathLoot(this.serverLevel(), damageSource, flag);
+
+ loot.addAll(this.drops);
+ this.drops.clear(); // SPIGOT-5188: make sure to clear
++ } // Paper - fix player loottables running when mob loot gamerule is false
+
+ Component defaultMessage = this.getCombatTracker().getDeathMessage();
+